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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: hongvo

Final Class Reflection

June 7, 2023

Entering this game design class, I had limited knowledge and experience in game design. My perceptions of play and game design were rather simplistic,…

Sketchnote: Addiction by Design

May 29, 2023

Note May 29, 2024 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-29-2024.pdf)  

Critical Play: Play Like a Feminist

May 28, 2023

Gone Home Target Audience: who wants to explore feminist themes games Creator: The Fullbright Company Platform: PC, PlayStation 4, Xbox One, Nintendo Switch Gone…

Sketchnote: Onboarding in Plants vs Zombies

May 20, 2023

Note May 20, 2023   (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-20-2023.pdf)

Critical Play: Games of Chance

May 20, 2023

Poker Target audience: adults over 18 who are not risk-aversed Creator: The game of poker has evolved over time and doesn’t have a single…

Sketchnote: Puzzles in Games, Puzzles as Games

May 16, 2023

Note May 14, 2023   (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-14-2023.pdf)

Critical Play: Puzzles

May 14, 2023

Superliminal Creator: Pillow Castle Platform: PC, Xbox, PlayStation Target audience: players of all ages who enjoy games that challenge their perception and critical thinking…

Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames

May 6, 2023

Note May 6, 2023 (2)   (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-6-2023-2.pdf)

Critical Play: Mysteries

May 6, 2023

Her Story Creator: Sam Barlow Platform: Microsoft Windows, OS X, iOS, Android Target audience: players who enjoy storytelling and solving puzzles. The themes and…

individual moodboard

May 6, 2023

Moodboard: Direction for game: Exploration: Player can go around the map to explore different places and time in history as many as they like…

Sketchnote: Game Architecture

May 6, 2023

Note May 6, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-6-2023.pdf)

Team 12’s Norms

May 2, 2023

Communication: Encourage open and honest communication, and actively listen to each other without interrupting. Be respectful when giving feedback or sharing ideas. Collaboration: Work…

Narrative Architecture for 4B. Mindmap for 5A

May 1, 2023

Note May 1, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-1-2023-3.pdf)  

Critical Play: Walking Simulator ABZU

May 1, 2023

Creator: Giant Squid Studios Platform: Windows, Mac Player: single-player Target audience: anyone who likes artistic visuals and swimming Procedures: The player can interact with…

Critical Play: Bluffing, Judging and Getting Vulnerable…

April 24, 2023

Game: Cards Against Humanity Creator: Max Temkin, Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, and David Pinsof Platform: Physical card game,…

Short Exercise: Visual Design of Games

April 19, 2023

Elements of cheese or font: Procedures (core): The player being presented with a series of words, and they must correctly guess whether each word…

Critical Play: Competitive Analysis

April 19, 2023

Players: Multiplayer Procedures: The procedures of the game involve each player sharing three statements about themselves, two of which are true and one of…

Game Design Patterns for Building Friendships – Hong

April 15, 2023

Note Apr 14, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/04/Note-Apr-14-2023.pdf)

Critical Play: Your first critical play! Among Us

April 11, 2023

Among Us is created by Innersloth Platform, available on various digital platforms including PC, iOS, and Android. Target audience: The game is a multiplayer…

What do Prototypes Prototype? – Hong

April 11, 2023

Questions: How are the players interacting with the game elements? this is important because the ideas in the designer’s mind flesh out different in…

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Critical Play: Play Like a Feminist – Kai Ssempa
  • Critical Play: Games of Chance and Addiction – Kai Ssempa
  • Critical Play: World Building – Kai Ssempa
  • Critical Play: Puzzles – Kai Ssempa
  • Pixel Runway — Or, What Games Teach Fashion‑Tech About Joyful Retention

Recent Comments

  • Christina Wodtke on Read, Write, Play: Starcraft 2 – Varsha
  • Christina Wodtke on Reflection Seb
  • Christina Wodtke on Final Class Reflection – Mateo LF
  • Christina Wodtke on Final Class Reflection – Thu
  • Christina Wodtke on Final Class Reflection

Categories

  • Featured
  • Project One
  • P2: The Future We Deserve
  • milestone
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • Sketchnotes
  • P4: Refine a Game
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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