Final Class Reflection June 7, 2023 Entering this game design class, I had limited knowledge and experience in game design. My perceptions of play and game design were rather simplistic,…
Sketchnote: Addiction by Design May 29, 2023 Note May 29, 2024 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-29-2024.pdf)
Critical Play: Play Like a Feminist May 28, 2023 Gone Home Target Audience: who wants to explore feminist themes games Creator: The Fullbright Company Platform: PC, PlayStation 4, Xbox One, Nintendo Switch Gone…
Sketchnote: Onboarding in Plants vs Zombies May 20, 2023 Note May 20, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-20-2023.pdf)
Critical Play: Games of Chance May 20, 2023 Poker Target audience: adults over 18 who are not risk-aversed Creator: The game of poker has evolved over time and doesn’t have a single…
Sketchnote: Puzzles in Games, Puzzles as Games May 16, 2023 Note May 14, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-14-2023.pdf)
Critical Play: Puzzles May 14, 2023 Superliminal Creator: Pillow Castle Platform: PC, Xbox, PlayStation Target audience: players of all ages who enjoy games that challenge their perception and critical thinking…
Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames May 6, 2023 Note May 6, 2023 (2) (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-6-2023-2.pdf)
Critical Play: Mysteries May 6, 2023 Her Story Creator: Sam Barlow Platform: Microsoft Windows, OS X, iOS, Android Target audience: players who enjoy storytelling and solving puzzles. The themes and…
individual moodboard May 6, 2023 Moodboard: Direction for game: Exploration: Player can go around the map to explore different places and time in history as many as they like…
Sketchnote: Game Architecture May 6, 2023 Note May 6, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-6-2023.pdf)
Team 12’s Norms May 2, 2023 Communication: Encourage open and honest communication, and actively listen to each other without interrupting. Be respectful when giving feedback or sharing ideas. Collaboration: Work…
Narrative Architecture for 4B. Mindmap for 5A May 1, 2023 Note May 1, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/05/Note-May-1-2023-3.pdf)
Critical Play: Walking Simulator ABZU May 1, 2023 Creator: Giant Squid Studios Platform: Windows, Mac Player: single-player Target audience: anyone who likes artistic visuals and swimming Procedures: The player can interact with…
Critical Play: Bluffing, Judging and Getting Vulnerable… April 24, 2023 Game: Cards Against Humanity Creator: Max Temkin, Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, and David Pinsof Platform: Physical card game,…
Short Exercise: Visual Design of Games April 19, 2023 Elements of cheese or font: Procedures (core): The player being presented with a series of words, and they must correctly guess whether each word…
Critical Play: Competitive Analysis April 19, 2023 Players: Multiplayer Procedures: The procedures of the game involve each player sharing three statements about themselves, two of which are true and one of…
Game Design Patterns for Building Friendships – Hong April 15, 2023 Note Apr 14, 2023 (https://mechanicsofmagic.com/wp-content/uploads/2023/04/Note-Apr-14-2023.pdf)
Critical Play: Your first critical play! Among Us April 11, 2023 Among Us is created by Innersloth Platform, available on various digital platforms including PC, iOS, and Android. Target audience: The game is a multiplayer…
What do Prototypes Prototype? – Hong April 11, 2023 Questions: How are the players interacting with the game elements? this is important because the ideas in the designer’s mind flesh out different in…