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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: amaru

im amaru and i love games (: ok everyone in this class loves games so i guess that's not very different from anyone else... i really enjoy games that have stories i can really sink my teeth into and art that keeps me reeling for days! some of my fav digital games: UNDERTALE, DELTARUNE, Blasphemous, DREDGE, Animal Crossing: New Leaf/New Horizons, Sekiro: Shadows Die Twice, Civ VI some of my fav board games: Root (msg me i'll beat u with moles), Arkham Horror, Catan: Pirates and Explorers/Rise of the Inka, Magic: the Gathering (before like 2019)

P3 Reflection — amaru

November 23, 2025

P3 was a game of unexpected consequences in many ways, but certainly in that the project itself was full of unexpected consequences. When starting…

LOVEBUG – P3

November 21, 2025

Artists’ Statement Through LOVEBUG, we hope to represent the system of an email virus spreading from person to person through the actions of a…

Game Balance — amaru

November 18, 2025

I Love Trains! Working With System Dynamics — amaru

November 13, 2025

For the most recent Read & Play, I decided to play Dinosaur Polo Club’s Mini Metro. Mini Metro is a minimalist game in which…

Am I… Depressed? The Rhetoric of Video Games — amaru

November 11, 2025

For this assignment I played Depression Quest (linked here) by Zoe Quinn, Patrick Lindsey, and Isaac Schankler. Play it for free before you keep reading!!…

Playtesting formally — amaru

November 9, 2025

 

P2 Reflection — amaru

November 4, 2025

This project is now my second attempt at making a narrative game. The first was P2 in CS247G which ended up being way overscoped…

Conclave: A Prayer Simulator — P2

November 1, 2025

Alt Title — Conclave: A Totally Celibate Dating Simulator What if no one wants to have a prayer session with you? Welcome, dear brother…

P2: Map, Premise, Project Plan

October 19, 2025

Hello everyone! Here are some notes I’ve made in an effort to try and flesh out + build the foundations for my P2. I’m…

Read & Play — Animalia (amaru)

October 17, 2025

This week I played Animalia, a work of Interactive Fiction (IF) designed, written, and published by Ian Michael Waddell for free on itch.io. In this game,…

Tiny Playable Prototype — amaru

October 15, 2025

For P2, I’m planning on building a dating sim/visual novel surrounding a papal conclave, in which the player takes on the role of a…

Sketchnote: Rise of the Video Game Zinesters — amaru

October 14, 2025

 

Post-Dinner Clarity – P1 Reflection (amaru)

October 12, 2025

alt title: Food Coma: A P1 Reflection P1 was an absolutely wild ride for me. My memories of 247G are still fresh since I…

Cook Off! – CS377G P1 T1

October 10, 2025

Team 1: Madison Fan, Luna Laliberte, Amaru Ordóñez-Jacobson, Leyth Toubassy Back of the Box:Do you have an appetite? Well, you will by the end…

Precision of Emotion — amaru

October 7, 2025

 

Sketchnote 1 — amaru

September 30, 2025

Introducing Serious Games — Wingspan (amaru)

September 30, 2025

I decided I’d analyze a game we played in class for this week’s assignment – Wingspan, designed by Elizabeth Hargrave. Wingspan, as we learned in class,…

Games, Design and Play: Elements — amaru

September 25, 2025

Exercises from Ch. 1 of Games, Design, and Play 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects,…

Final Class Reflection — Amaru

June 8, 2025

I’ve always loved games. Video games, board games, card games — I’ve been hooked since birth. However, I never really thought of myself as…

P2: Turnout

June 8, 2025

Authors: Lour Drick Valsote, Elliott Rodgers, Amaru Ordóñez-Jacobson Download on itch.io! Artist’s Statement This current version of Turnout is a slice of what could…

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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  • June 2021
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  • September 2020
  • February 2017

Recent Posts

  • R & P: Rhetoric
  • Sketchnote/Response: The Mechanic is the Message – Angela Mao
  • Sketchnote: The Mechanic is the Message
  • Sketchnote/Response for Rules & Tutorials
  • Sketchnote/Response for Rules & Tutorials – Angela Mao

Recent Comments

  • Male Monitor – Seminar Group 2 on Through the Looking Glass: Gendered Gazes in Video Games 
  • brysigg on Conclave: A Prayer Simulator — P2
  • brysigg on P2: The Empathy Machine – Angela Mao
  • brysigg on P2: The Empathy Machine
  • angmao on P2: “Blank Canvas”

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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