The game I would prefer to introduce is Minecraft, which gives me a very positive impression. As a highly popular open world game, it does not have any plot that can be intuitively reflected in the game.
The mechanism of Minecraft itself is extremely simple, destroying blocks, collecting blocks, and building blocks (I had no idea about the content of survival mode at that time). But its simple mechanism has been extremely effective in stimulating people’s creativity, especially those who have just started elementary school. For them, this game can allow them to experience a more free playing house. And it is precisely because of its overly simple game mechanics that there are no tutorials at all, that many players are forced to start learning some content about game mechanics and architecture to better play this game.
I believe that Minecraft’s simple mechanics and complete lack of tutorials effectively enhance players’ curiosity about game content and improve the game’s playability: after all, you cannot expect all players to watch 30 hours of basic game tutorials before playing a game properly.

