A game I played recently and enjoyed in particular for it’s numerous aesthetics is Inscryption.
The initial game that you play in Inscryption is already very fun, it uses combines deck-building mechanics and a rougelike format to create an experience very similar to something like Slay the Spire. In particular, It allows you not only to add to your deck, but modify the cards in your deck with abilities or special attributes referred to as sigils. This allows you to create broken and over-powered feeling combos that help you overcome the many extremely challenging twists and turns the game presents you with. The game does this while also using sound effects and visuals to immerse you in the game by making the cards and pieces feel very tangible and tactile. These mechanics create the aesthetics of sense pleasure through how the game “feels” as well as a challenging set of obstacles to overcome via the ever-changing rules of the card game.
This on its own would be sufficient for an enjoyable game experience, but Inscryption goes further when you realize you, the character, can stand up from the desk you’ve been playing this game at, and wander around the room that you’ve seemingly been trapped in. As you start to explore the room, you’ll find numerous puzzles and secrets that create an escape room like scenario. You are also guided through this process by some of your cards that at a certain point, start talking to you, and helping you plot your escape. These additional mechanics and elements add to the game by letting you discover things about your situation and creating a narrative as you try to figure out whats going on here.
Inscryption’s narrative elements go much further than what I discussed here, but even with this part of the game there is so many mechanics that allow it to deliver on its aesthetics, thus creating an immensely fun and enjoyable experience that I would highly recommend.

