FIFA is a game I love. It’s a game where you simulate a soccer (football for the more acquainted) match between yourself and another team, either controlled by the computer or a live person. The mechanics are as follows:
- Player control
- Passing
- Grounded pass
- Lob pass
- Through pass
- Grounded through pass
- Lobbed through pass
- Crossing
- Lobbed cross
- Grounded cross
- Shooting
- Normal shot
- Power shot
- Finesse shot
- Movement
- Dribbling with the ball
- Finesse/creative dribbling
- Sprinting
- Dribbling with the ball
- Defending
- Slide tackle
- Standing tackle
- Defensive stance
- Passing
- Nonplayer Control
- Offense
- Directing runs of other players
- Defense
- Bringing in another defender
- Offense
- Management
- Playing formations
- Squad lists
- Substitutions
- Offensive tactics
- Defensive tactics
- Game rules
We add another layer of complexity if we choose to include my favorite mode of gameplay, manager mode, which allows you to manage a team over multiple seasons, optimizing for player development and assembly of the greatest team while managing a limited transfer budget.
The kinds of dynamics that result from passing and shooting are called as build-up play, which help with the offensive aspects of progressing towards scoring a goal. Movement and nonplayer control contribute to space creation in the game. The defending contributes to a risk/reward loop dynamic, where you have to time a tackle correctly or risk committing a foul or letting the opponent get past you. Management of tactics contribute to the metagame of tactics and contribute to the previously mentioned build-up play and space creation.
In terms of manager mode, the dynamics at play are resource optimization and investment over time.
Overall, build-up play, space creation, and defending risk/reward contribute to a sense of challenge and competition against your opponent. The manager mode dynamics play into the fantasy of being a manager of your favorite team. Over time, through absorption and mastery of these game dynamics, the game has evolved into abnegation for me — it’s simply a way to blow off steam at the end of the day, and playing becomes mindless rather than attentive. I often forget what happened in the previous game once I move onto the next. As a result I would say it is both hard fun in the sense of beating the other team, but more often just serious fun in the sense that it is more of a form of relaxation for me.