FIFA: A Game I Love

FIFA is a game I love. It’s a game where you simulate a soccer (football for the more acquainted) match between yourself and another team, either controlled by the computer or a live person. The mechanics are as follows:

  • Player control
    • Passing
      • Grounded pass
      • Lob pass
      • Through pass
        • Grounded through pass
        • Lobbed through pass
      • Crossing
        • Lobbed cross
        • Grounded cross
    • Shooting
      • Normal shot
      • Power shot
      • Finesse shot
    • Movement
      • Dribbling with the ball
        • Finesse/creative dribbling
      • Sprinting
    • Defending
      • Slide tackle
      • Standing tackle
      • Defensive stance
  • Nonplayer Control
    • Offense
      • Directing runs of other players
    • Defense
      • Bringing in another defender
  • Management
    • Playing formations
    • Squad lists
    • Substitutions
    • Offensive tactics
    • Defensive tactics
  • Game rules

We add another layer of complexity if we choose to include my favorite mode of gameplay, manager mode, which allows you to manage a team over multiple seasons, optimizing for player development and assembly of the greatest team while managing a limited transfer budget.

The kinds of dynamics that result from passing and shooting are called as build-up play, which help with the offensive aspects of progressing towards scoring a goal. Movement and nonplayer control contribute to space creation in the game. The defending contributes to a risk/reward loop dynamic, where you have to time a tackle correctly or risk committing a foul or letting the opponent get past you. Management of tactics contribute to the metagame of tactics and contribute to the previously mentioned build-up play and space creation.

In terms of manager mode, the dynamics at play are resource optimization and investment over time.

Overall, build-up play, space creation, and defending risk/reward contribute to a sense of challenge and competition against your opponent. The manager mode dynamics play into the fantasy of being a manager of your favorite team. Over time, through absorption and mastery of these game dynamics, the game has evolved into abnegation for me — it’s simply a way to blow off steam at the end of the day, and playing becomes mindless rather than attentive. I often forget what happened in the previous game once I move onto the next. As a result I would say it is both hard fun in the sense of beating the other team, but more often just serious fun in the sense that it is more of a form of relaxation for me.

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