Note: Sophia – Emotion in Educational Games October 5, 2025 This mind map is my note of the talk: Precision of Emotion: A New Kind of “Fun” Approach in Educational Games. Reflection: Analyzing the…
Precision of Emotion: A new kind of “fun” approach in educational games October 5, 2025 The core idea is rethinking the concept of fun Erin argues that “fun” is not just superficial entertainment but rather an emotional signal. He…
Notes on Precision of Emotion! October 5, 2025 Precision of Emotion (A New Kind of “Fun Approach”) New approach to finding what fun is Raph Koster’s theory of fun “Fun is just…
Marielle_Zheng_PrecisionofEmotion(SOPHIA) October 4, 2025 Reflection I walked away from Erin’s video with a lot of new insights and perspectives on designing learning and educational games. As a learning…
The Cog of Gameplay: Mashing MDAO w/ SOPHIA October 3, 2025 I really loved this talk. My work right now is investigating joyful learning as a process of affective sense-making. I’m currently wading through learning…
P1 Heartland Prototype Notes, Part 2 October 3, 2025 To recap, Heartland is a game where players roleplay as farmers in the Central Valley, who are tasked with delivering the food necessary to…
Консультация юриста без оплаты в Москве: способы получения защиты интересов по исковым требованиям и вопросам, связанным с банкротством, в разных ситуациях Обращение к юристу в Москве October 2, 2025 Сегодня консультации юристов в Москве становятся особенно востребованными, особенно в сложных юридических делах. Существуют ситуации, когда граждане требуют глубокого понимания и анализа правовых норм….
Games, Design and Play: Elements October 1, 2025 Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Game: Connect four Actions: Placing a puck Goals:…
P1: Introducing Serious Games October 1, 2025 I played Spent, which is authored by McKinney in collaboration with Urban Ministries of Durham. It is a game about the experience of living…
P1: Tiny playable prototype October 1, 2025 Observations During Game Players mentioned that for the career cards, it would be nice to have an indicator of whether or not you have…
P1: Tiny playable prototype notes October 1, 2025 “Worst is ambiguous”. We should have a stricter definition as well as a grading criteria. Also reframe the worst so b/c there’s a negative…
P1: Introducing Serious Games October 1, 2025 I chose to play the serious game Spent, which is by McKinney and Urban Ministries of Durham. Spent is a game about poverty. The…
P1 Heartland Prototype Notes October 1, 2025 At 2AM on a fine Wednesday morning, the Heartland team did a short playtest in the Mirrielees apartment with a group of three. Heartland is…