P2: Refined Prototype (Emma Wong)

Link to game: Feeling Batty V.2

Questions:

  1. Do the backstory flashbacks add enough to Bryce’s character that you feel an emotional connection to him?
  2. Are there certain branches that should be fleshed out more, so the player feels more agency? If so, which ones?
  3. How can I narrow down the current scope of the game, and keep it from getting too big? I want to ensure my players feel they have agency (hence, Question #2), but I’m worried there are too many branches.

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