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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: E. W.

Sketchnote: Playtesting formally (E.W.)

November 9, 2026

Image caption: I pulled 6 main themes from the reading, “A Primer for Playtesting.”

P3: Playable first draft – Restaurant Rivals

November 8, 2026

Playable draft: https://paprikachen.github.io/cs377g_Project3/preview/8th-nov-2026/   List of changes: Live market – players choose ingredients at same time, but with a loading bar that makes them…

Read & Play: Working With System Dynamics (E.W.)

November 3, 2026

Sketchnote of “Working With System Dynamics”:   I played A Dark Room, a digital game created by Doublespeak Games. I think the target audience…

P2: Reflection (E.W.)

October 31, 2026

I really enjoyed the P2 IF game design experience! My game afforded Narrative and Discovery types of fun. It was fascinating to see how…

P2: The Empathy Machine (E.W.)

October 30, 2026

Embed or link to your game: Feeling Batty (link): https://emkewong.itch.io/feeling-batty Passcode: CS377G Branching Choice Map:                 Overview:…

Read & Play: The Rhetoric of Video Games (E.W.)

October 26, 2026

Sketchnote for Ian Bogost’s “The Rhetoric of Video Games”   I played Adventures with Anxiety, created by Nicky Case on itch.io. In this game,…

P2: Refined Prototype (E.W.)

October 25, 2026

Link to game: Feeling Batty V.2 Questions: Do the backstory flashbacks add enough to Bryce’s character that you feel an emotional connection to him?…

P2: Playtest Prototype (E.W.)

October 21, 2026

Who: I playtested over Zoom with my college friend, Kirin. As someone also familiar with Batman and who enjoys creative writing and visual novels,…

P2: Map, Premise, Project Plan (E.W.)

October 20, 2026

PREMISE: Renowned yet reclusive horror author, Bryce Wyne, just wants to hide away in his lonely manor, writing in peace. However, this peace is…

P2: Tiny Playable Prototype (E.W.)

October 19, 2026

I did my first, very rough playtest with Judy (thank you)! OBSERVATIONS/FEEDBACK:  During playthrough: I didn’t explain too much about cards when first presenting…

Read & Play: Game Design as Narrative Architecture (E.W.)

October 19, 2026

SKETCHNOTE: Game Design as Narrative Architecture by Henry Jenkins   I played Animalia by Ian Michael Waddell on Twine. In this game, you play…

Sketchnote: Rise of the Video Game Zinesters (E.W.)

October 18, 2026

 

P1: Reflection (E.W.)

October 16, 2026

I think Cabinets of Curiosity was so interesting to make for an educational game because our design was such a systems-heavy one. The colonial…

P1: Those Who Play, Teach – “Cabinets of Curiosity” (Xingyi Zhang, Aiden Pinuelas, & E.W.)

October 16, 2026

Overview: How do museums build their collections? In this game, you will step into the shoes of prominent European and American museums, and amass…

Precision of Emotion: A New Kind of “Fun” Approach in Educational Games (E.W.)

October 7, 2026

P1: Tiny playable prototype (Aiden Pinuelas, Xingyi Zhang, & E.W.)

October 4, 2026

Playtest #1: Liked Special achievements (gives bonus points if collect a special set of objects) → helped motivate players to choose unethical methods (no…

Sketchnote: MDAO (Emma Wong)

September 29, 2026

P1: Introducing Serious Games (E.W.)

September 29, 2026

I played the game Spent, created by the ad agency McKinney in collaboration with Urban Ministries of Durham (article link here). Spent is a…

Games, Design and Play: Elements (E.W.)

September 27, 2026

Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). My parents and I recently played the game…

Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

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Recent Posts

  • Sketchnote: Playtesting Formally – snoopy
  • Sketchnote: Playtesting formally – Sabrina
  • Sketchnote: Playtesting formally_Paprika
  • Sketchnote for Playtesting Formally (Yuina)
  • P3: Concept Map – Data Centered

Recent Comments

  • Paprika Chen on P2: The Empathy Machine-Paprika
  • Paprika Chen on P2: The Empathy Machine-Paprika
  • Paprika Chen on P2: The Empathy Machine-Paprika
  • Paprika Chen on P2: The Empathy Machine – Our Room by Noé Chicas-Aranda
  • Judy He on Silicon Crossroads – Own Your Every Decision

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
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  • From the Instructor
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  • ReadWritePlay
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