Premise
In this story, our character wakes up and wants to finish up their to-do list. We have to walk our dog and visit our grandfather, simple enough, but we only have time to do one of these things each day. For example, if the character goes to the dog park, they will see their dog play with the other dogs and even make plans for next week with the owner of one of the other dogs. Every day we choose where to put our time and attention, but ultimately, our world is shattered around us by forces outside of our control, leaving the town we live in destroyed after just two days. As the world crumbles around them the color of the town itself vanishes, the player must choose where to go, and even who they can help, as the order in which they visit places will have an effect on how bad the situation has gotten in other places.
Story Map

Space Map

Project Plan
- Create Maps/Tilesets for pre/post destruction
- Player Room
- Dog Park
- Grandpa’s House
- Town center
- Plan Dialogue
- Create base version of experience
- Add more conditional functionality (i.e. order matters etc)
- Add more story paths
- If end up with 4 story paths, add a second day of normalcy
- Animated sprites

