P2: Tiny Playable Prototype

For context, you can find my prototype that I printed in class here

Feedback from Playtest

  • The choices could be less obvious 
    • Introduce some neutral choices like “Go left” or “Go right” that takes them on a different path
    • Introduce some more morally gray choices that make the player think more
  • Ellie the Elephant should also have an opportunity to be saved at the end
  • Develop the relationships between characters more – have Bowser help them out with something 
  • Bowser gets too nice too fast – he should slowly become nicer
    • People surprisingly help him, so then he realizes he should be nicer 
  • Have a system to keep track of friends/your status with them
  • Have slightly different endings than WIN or LOSE, maybe have multiple win endings but the way to reach them is different. The LOSE endings can also be more diverse. 
  • Adding in more visuals of what the stuffed animals look like could be helpful

Changes I’d Like to Make

  • Make the story longer and add more choices – maybe 3 options at some point?
  • Improve the characterization of Bowser so his change feels more earned
  • Flesh out the other characters / give them backstories 
  • Maybe add in some luck based elements
  • Even if you make one bad choice, there should still be a way to win the game (right now there isn’t)
  • Think of a better “bad” ending

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