Moodboard 
Mood: Eerie, sad, dark, thoughtful
Spotify Playlist
3 Directions for Game:
Our game will combine a physical escape room in a box with a digital platform (likely a website developed in React Native) that accompanies the gameplay. It will follow the plot of the main player being stuck in a sinking submarine and having to solve a series of clues to get to the escape pod and save themself.
- Relationship-focused narrative (Fantasy, Narrative): This angle would allow the player to focus heavily on the different characters of the game. Each character has a specific skillset that the player can leverage by improving their relationships. With this, we would focus much more on the relationships between the player and NPCs, allowing the player to unlock backstories that may shape their opinions on different characters and add more nuance to the overall plot. This would also require more thoughtful dialogue, as this would be the main way to build relationships and uncover information. With this, perhaps there would be less clues in the physical box, but there would be more opportunities to click on and interact with characters.
- Competitive multi-player escape (Challenge, Fellowship, Fantasy): This approach would have two players in the game at once, either working in parallel as each solve clues and get to the end. This would include more elements of strategy and mix both challenge and fellowship as players can selectively share their clues to help get to the end, but also try to deceive and outmaneuver their opponent to best them. This may require us to create more puzzles, physical and digital, so both players have enough to meaningfully solve. But, there would also be less emphasis placed on the NPCs and story as the competition between the players becomes the main focus.
- Physical puzzles to unlock digital clues (Discovery, Fantasy, Sense Pleasure): As a player solves different physical puzzles, they can uncover more letters of the code that, when input on the website, unlocks the next level of the escape room/narrative. There is less narrative flexibility in this format as we expect players to follow the same basic, linear, storyline, but it will allow players to solve clues in different orders and piece together the discrete letters/parts to form the code words needed for the next round, emphasizing the sense of discovery. With this, we may focus on creating more interesting puzzles, especially physical ones, as moving on in the game would be dependent on the real-world pieces they are manipulating.