Does the game provide sufficient challenge without being overwhelming?
This question is important to answer as a poorly balanced game can lead to disengagement. An implementation prototype that features a portion of gameplay can help answer if difficulty settings need to be adjusted. Iām predicting that individuals may find it challenging in the beginning but will then get used to the rules.
How intuitive are the game’s mechanics for new players?
Ensuring ease of use is critical for accessibility. A simple interactive demo focusing on basic mechanics can be demonstrated to see if it is easily understandable and emulated by users. Most players will most likely grasp the mechanics quickly, but some may need clearer tutorials.
How effectively does the game foster meaningful social interactions between players?
If the game fails to encourage genuine engagement, then it loses its value. A prototype that focuses on observing player interactions would be useful, and I predict that players will likely engage in some level of meaningful interaction, but there may be instances where the mechanics unintentionally encourage unproductive behaviors (i.e. avoidance of conflict).

