Does the prototype make people feel closer to one another?
This is an important question to answer because the entire purpose of P1 is to create a community game that brings people together. We want the prototype to achieve this goal, and I think that the best prototype to make to answer this question should be a spoken-based game with optional mechanics such as cards or other technologies.
Who cannot play this game?
Considering the limits of our prototype allows for us to think about ways of expanding the design so that this game can be played by all communities. For example, creating options for speech or vision-impaired players is equally as important as those who are not impaired.
Is the game fun?
Ultimately, we need to create a game that brings fun to our players. Therefore, it is crucial that the prototype we make is an accurate portrayal of the fun we hope to spread. I think that the prototype we create will be fun because spy games are usually enjoyed by the mass.

