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The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Critical Play: World Building

May 16, 2025

About the Game Pokémon Emerald is a role-playing game where the player must explore the Hoenn region, catch and train Pokémon, and defeat powerful…

Critical Play: Wizard 101 – Mai Mostafa

May 16, 2025

This week, I played Wizard101 by KingsIsle Entertainment. It’s available on a variety of PCs and downloadable on many web browsers. As some who…

Critical Play: Worldbuilding

May 16, 2025

This week, I played Pokémon Emerald Version, a role-playing video game developed by Game Freak and published by The Pokémon Company and Nintendo for…

Critical Play: WorldBuilding – Nolawi

May 16, 2025

First of all, it was really cool to be able to revisit the world of Pokemón through the lens of this critical play. The…

Critical Play: Worldbuilding – Claire Birge

May 16, 2025

Pokemon Black, developed by Game Freak, is one of two Pokemon games released in 2010 for the Nintendo DS that takes place in the…

Critical Play: Worldbuilding

May 16, 2025

Name of the Game: Sky: Children of the Light Target Audience: people who enjoy games with a storytelling and exploration component Creator: Thatgamecompany Platforms:…

Critical Play: Worldbuilding

May 16, 2025

The game I played this week was Minecraft, developed by Mojang Studios and now owned by Microsoft. As a sandbox game that defies traditional…

Critical Play: Worldbuilding – Lour Drick

May 16, 2025

I spent a lot of my early childhood playing video games, but there is one whose story and world has always fascinated me. That…

Critical Play: Worldbuilding

May 16, 2025

Super Mario World, created by Nintendo and released for the Super Nintendo Entertainment System (SNES) on August 23, 1991, initially seems like a simple…

Critical Play: World Building – Emma

May 16, 2025

Super Mario Bros, created by Shigeru Miyamoto in 1985, was published by Nintendo for the Nintendo Entertainment System. It stands as one of gaming’s…

Critical Play: Worldbuilding – Cole

May 16, 2025

This week I played Super Mario World by Nintendo. I played the Internet archive version on my computer, originally released in 1990. I’d never…

Critical Play 7: Worldbuilding (A Dark Room)

May 16, 2025

A Dark Room is a game created by Michael Townsend (Doublespeak), playable on a web browser (headphones recommended), and intended for adult players who…

Sketchnote: Loops and Arcs

May 16, 2025

A game I enjoy is VA-11 Hall-A, which is about a cyberpunk bartender. It follows a linear narrative arc. The gameplay though functions in…

Critical Play: Hades

May 16, 2025

For my critical play, I played Hades from Supergiant. Hades is a game for teens and mature audiences, it has suggestive themes and plenty…

Critical Play: Worldbuilding

May 16, 2025

For this critical play, I chose Fallout: New Vegas, developed by Obsidian Entertainment and released in 2010. I played the PC version, but it’s…

Sketchnote -loops & arcs

May 16, 2025

Critical Play: Worldbuilding with Wizard 101

May 16, 2025

Background. I played Wizard 101, produced by Kingsisle Entertainment to play on PC and consoles such as PlayStation and Xbox. It is playable for…

Joaquin Critical Play 6: Worldbuilding Legend of Zelda: Tears of the Kingdom

May 16, 2025

The Legend of Zelda: Tears of The Kingdom, the 20th installment in the Legend of Zelda series and the direct sequel to Breath of…

May 16, 2025

The game I explored this week was The Legend of Zelda, developed and published by Nintendo. It’s a sprawling open-world action-adventure game available on…

Hearts, Stars, and Missing Paths – Critical Play: Play Like a Feminist

May 16, 2025

Stardew Valley, developed by ConcernedApe, is an indie farming simulation game available on PC, console, and mobile. At a glance, the game invites players…

Posts pagination

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

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Recent Posts

  • Critical Play: Worldbuilding – Sue Shen
  • Critical Play: Worldbuilding – Luke M
  • Sketchnote: Addiction by Design — Jack Ryan
  • Critical Play: Worldbuilding
  • Critical Play: Worldbuilding – Victor

Recent Comments

  • amaru on Critical Play: Mysteries & Escape Rooms – Amelia Chen
  • suyeshen on Critical Play: Bluffing, Judging and Getting Vulnerable – Sue Shen
  • Izzy on P2: AI Judgment Day
  • Izzy on P2: The Future We Deserve – The Broadcast
  • Izzy on P2: Pokemon The Next Adventure

Categories

  • Featured
  • Project One
  • P2: The Future We Deserve
  • milestone
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • Sketchnotes
  • P4: Refine a Game
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

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