P2, Team 13 Norms May 2, 2023 DOs Communicate regularly Be on time to team meetings Be direct but kind in communication / feedback Complete the work that you agreed to…
Project 2: RPG in RPG August 5, 2022 The Game Play it: https://qintin.itch.io/rpg-in-rpg The Walkthrough: https://www.youtube.com/watch?v=pOCkiX-jwTk The game is made in Godot, using an open source dialogue system I made myself a…
Project 2: RPG in RPG Concept Doc July 11, 2022 Narrative/Concept I wanted to pay homage to typical RPGs by making my own action RPG, including some of my favorites such as Zenonia and…
Project 2: The Dall-E Alchemist June 3, 2022 Group members: Cole Sohn, Rita Tlemcani, Annie Nguyen Table of Contents Artist Statement Design Process Target Audience Game Mechanics Game Map Core Concepts Main…
Heist! At the Cantor: Games in Space June 1, 2022 Heist! At the Cantor Game Designers: Alahji Barry, Cathy Zhang, Jialin Zhuo, Ji Hong Ni, and Kathleen Yuan Artist’s Statement Heist! At the…
Project 2: soRRRt June 1, 2022 Initial Brainstorm Moodboards and Spotify Playlists Amanda Spotify Playlist Anna Spotify Playlist Selaine Spotify Playlist Pinterest Moodboard Wilmer Spotify Playlist Initial Team Medium Article…
Project 2: Games in Space — Art Heist June 1, 2022 Art Heist Creators: Will Coors, Allie Littleton, Blake Sharp, Alex Tsai Artist’s Statement As avid puzzlers and readers, we set out to create a…
Project 2: Note June 1, 2022 We hope you have as much fun with Note as much as we had in making it. Read all about the process of making Note below….
Project Two: Heartwood May 31, 2022 Created by John Altankhuyag, Krain Chen, Star Doby, and Sammy Puckett Game Walkthrough Final Playtest Video Table of Contents Design Process Playtesting and Iteration…
P2: Monster Mayhem May 31, 2022 CS247G Project 2 Monster Movie Mayhem By Kayla Kelly, Rachel Naidich, Melissa Ran Artists’ Statement Inspired by the likes of Tamagotchi and Fireboy…
Project 2: Ghostly Stars May 31, 2022 GHOSTLY STARS BY JANICE, CHARLOTTE, KATHERINE, CONNOR, STEVEN, AND SHIMEA ARTIST STATEMENT We set out to make a game that is simultaneously innocent and…
P2 – Sandbox May 31, 2022 Artist Statement Sandbox is a hybrid digital/physical miniature escape room experience. Players interact with the game both through a computer terminal and via…
Project 2: Ma Nasa / “Weird Place” (Peter Gofen, Qiantan Hong, Emily Hsu, Neha Vinjapuri, Tristan Wang) May 31, 2022 Artist’s Statement Ma Nasa (Weird Place) is an escape room built around authenticity and immersion. While we quickly made the decision to hone in…
Critical Play — Fez May 19, 2022 Fez is a playground. It succeeds in sparking childlike wonder, and it’s made me appreciate exploration and discovery as types of fun, and when…
P2 Concept Doc: Evergreen (working title!) May 6, 2022 Evergreen or A Flower in the Desert (We’re working on the title). By: Cole Lee, Harry Moran, Gilbert Rosal, David Ryan, Tommy Tang Ideas…
Critical Play — Firewatch May 4, 2022 Good mechanics for storytelling are simple, but flexible. In Firewatch, the central mechanic is the interactions with the walkie-talkie, which create a simple repeatable…
Project 2 Checkpoint 1: Concept Doc May 4, 2022 Individual Concept Docs Checkpoint 1: Concept Doc Project 2 Checkpoint 1: Individual Concept Doc Concept Doc- Noel Sarduy
P2 Checkpoint 1: Concept Doc May 3, 2022 Ideas https://www.youtube.com/watch?v=lrEsNI0aCPk Narrative game where the narrator is schizophrenic and has to listen to audio Synesthesia, inter-related senses, connecting colors with sounds Haunting sounds…