Critical Play: Mysteries and Escape Rooms August 10, 2026 The game I played last week for this was Escape the Room: Mystery at the Stargazer’s Manor, it was made by Rebecca Bleau and…
Critical Play: Puzzles July 29, 2026 The game I played this week was EXIT: The House of Riddles, published by Thames & Kosmos. It is only available as a physical…
Critical Play – Worldbuilding July 25, 2026 The game we played was Dorfromantik, published by Toukana Interactive and available on digital (Nintendo Switch, MacOS, etc) and physical board game format –…
Sketchnote: Loops & Arcs July 23, 2026 Describe a game you enjoy and what kind of architecture it has. I love playing Overcooked 2 with my friends, which is a max…
Critical Play: Walking Simulator July 23, 2026 The game I played was What Remains of Edith Finch, published by Annapurna Interactive. The game is playable on PlayStation, Windows, Xbox, Nintendo Switch,…
Checkpoint 1: Concept Doc (Team Tainotherium) July 22, 2026 CONCEPT DOC Synopsis How do you solve a murder mystery if you can’t trust your own, or anyone’s, memories? The year is 3026, and…
Checkpoint 1 Concept Doc Individual – Michelle Li July 21, 2026 Moodboard Playlist Directions Grid escape Multi-player, spatial puzzle game, start everyone in the same square away from the escape. Everyone has shared goal of…
Critical Play: Avalon July 4, 2026 Avalon, created by Don Eskridge, is a social deduction game for groups of 5-10 people. The target audience is likely teenagers and older who…
Learning to Play Closely: We’re not really strangers June 30, 2026 The last game I remember genuinely creating an emotional, though bittersweet, response for me was We’re Not Really Strangers. I played it with a…
Michelle – Avalon – MDA & 8 Kinds of Fun June 26, 2026 At its core, Avalon is a game of social deduction and imbalanced information. It requires coordination, communication, and voting to expose the betrayal and…
Introduce Yourself – Michelle June 26, 2026 Pronouns: She/Her Favorite game: Avalon. I like social deduction games and playing with a lot of people. It’s especially fun if we can push…