Final Reflection June 10, 2023 Video games have been a part of my childhood ever since I received a hand-me-down Gameboy and Pokemon Blue cartridge from my older cousins…
P2 Team 10: Cloudy Paws June 7, 2023 Final Build: https://wliu.itch.io/cloudy-paws Megan Liu, William Liu, Jimming He, Everett Lee, Daniel Kim Artist’s Statement: Our mechanics, level design, asset production, and dialogue were…
Critical Play: Play Like a Feminist May 31, 2023 I played Life is Strange, an episodic graphic adventure game that frames its narrative within an underrepresented female perspective. The exploration of Max Caulfield’s…
Critical Play: Games of Chance May 23, 2023 I have been playing Texas Holdem Poker on a weekly basis with my friends, after being introduced last winter. I play 0.5/1 and 1/2…
Critical Play: Puzzles May 17, 2023 I recently replayed Portal, a puzzle-platform video game developed by Valve Corporation, through Steam. Portal is a blend of action, puzzle-solving, and environmental storytelling….
Critical Play: Mysteries May 10, 2023 I played the game Life is Strange by Dontnod Entertainment through the Steam platform. The game targets players who enjoy narrative-driven adventure…
Sketchnote: Game Architecture May 5, 2023 One of my favorite games is The Legend of Zelda: Breath of the Wild which uses a combination of loops and arcs. The…
Mindmap: Narrative Architecture May 3, 2023 Mindmap Games I like for each type of narrative: Spatial: The Witness Evocative narrative: Everybody’s Gone to the Rapture Embedded narratives: Gris Emergent narratives:…
Critical Play: Walking Simulators May 3, 2023 I played Gone Home, developed by The Fullbright Company through the Steam platform. Gone Home is a walking simulator that provides an immersive and…
Critical Play: Judging April 29, 2023 I played a physical copy of Codenames by Vlaada Chvátil. According to the box description, the game is intended for players 14 years old…
Visual Design of Games April 22, 2023 Explore proximity in your design: I placed extraneous elements such as the timer and scoreboard in the corner while enlarging the word in the…
Critical Play: Competitive Analysis April 21, 2023 Pictionary is a charades-inspired word-guessing game invented by Robert Angel. The theme of Pictionary revolves around visual communication, where players must draw pictures to represent…
Short Exercise: What do Prototypes Prototype? April 14, 2023 How many categories of questions should there be? This question is important to prevent players from becoming either overwhelmed by an excess of options…
Critical Play 1 April 14, 2023 For my very first critical play, I played a physical version of Avalon by Don Eskridge with a group of friends. The game seems…