Final Class Reflection: Annie Nguyen June 2, 2022 This class was an absolute delight to be in! I initially wanted to take it purely due to interest, as I have always been…
Critical Play: Stardew Valley May 25, 2022 Name: Stardew Valley Developer: Eric “ConcernedApe” Barone Platforms: PC, Mac/iOS, Android, PS4, Xbox, Nintendo Switch Stardew Valley is an open-ended farming simulation role-playing game,…
Critical Play: The Almost Gone May 20, 2022 Name: The Almost Gone Developer: Happy Volcano Platforms: iOS, Android, Nintendo Switch, Steam The Almost Gone is a simple isometric point-and-click puzzle game, with…
Critical Play: Life Is Strange May 11, 2022 Game: Life is Strange Creator/Developer: Dontnod Entertainment Platforms: Android, iOS, PC, Linux, Playstation, Xbox, Nintendo Switch Life Is Strange, the first and original release…
Critical Play: Journey May 5, 2022 Game: Journey Developer: Thatgamecompany Platforms: PlayStation 3, PlayStation 4, Windows, iOS Journey is a single-player game developed by Thatgamecompany, focused on the audio and…
Checkpoint 1: Project 2 Group Concept Doc May 3, 2022 Team members: Annie Nguyen, Cole Sohn, Christina Qin, Rita Tlemcani General Concept: We want to create a top-down exploration based game, focused on player…
Sketchnote: Game Architecture May 3, 2022 Legend of Zelda: Breath of the Wild is one game that makes use of many frequently repeating skill loops to build a base set…
Mindmap: Narrative Architecture May 2, 2022 Games for each type of story use: Spatial Stories: Before Your Eyes (all about trying to understand the story from snapshots of the past)…
Checkpoint 1: Annie’s Concept Doc April 30, 2022 3 potential directions (see moodboard slides for visual detail): A medieval setting, where the alchemist has to escape the castle dungeons with their skills….
Critical Play: Bluffing, Judging and Getting Vulnerable… April 20, 2022 Name: Cards Against Humanity Designers: Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof, Max Temkin, Eliot Weinstein Platform/genre: analog, card…
Visual Design of Games: The Artful Escape April 16, 2022 Name: The Artful Escape Designer/Developer: Johnny Galvatron, Beethoven & Dinosaur Platforms: PC, PlayStation, Xbox, Nintendo Switch The Artful Escape is a game that oozes…
Critical Play: Competitive Analysis, Charades April 13, 2022 Name: Charades Creator: No exact creator, believed to have originated in France and popularized in England Platform: guessing game, analog Charades is a…
What do Prototypes Prototype? April 11, 2022 These questions were made specifically with the state of our prototype currently: Are the phrase building cards intuitive, and is their role in facilitating…
MDA & 8 Kinds of Fun: Gris April 11, 2022 Game: Gris Developer: Nomada Studio, Blitworks Mechanics: walk/run, jump, smash, swim, propel/call for “flight” help, sing Dynamics: experimentation/combos, exploration/discovery Aesthetics: sensory, challenge, narrative Gris…