Sketchnote: Game Architecture

Legend of Zelda: Breath of the Wild is one game that makes use of many frequently repeating skill loops to build a base set of skill chains. These are done extremely frequently, particularly since the game is open-world and players can progress through quests and the overall plot at their own pace, making the sub-arcs and arc of the game stretch over a long period of time. The base loops include things such as combining ingredients to cook, or learning to wield certain weapons (in combination with movement loops). The basic weapon interaction loops help players build combination attacks or their own playstyle against certain enemies, forming a variety of skill chains. Gradually over the course of the game, the sub-arcs can be considered the core plot pillars of the game (i.e. visiting and freeing the former Champions), which in themselves build up for the final payload of the game’s ending.

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