CS247 – Critical Play: Bluffing, Judging and Getting Vulnerable…

“In what ways did your experience playing this game highlight aspects of your own communication style, decision-making, or role within a group? Reflect on how the game’s mechanics and structure influenced or brought out these behaviors.

Within your response, please also include a brief reflection upon the ethical question tied to your game’s theme.”

I played the game Avalon at SUMaC a few years ago. The game’s mechanics involved two sides (“good” servants vs “evil” minions) in the story background of King Arthur’s court. Unlike games like Werewolf or Mafia, where the identities of the “evil” side are initially concealed to “good” players, the “Merlin” player is fully aware of who the “villains” are. Thus, the “good” side in Avalon does not suffer as much from lack of information in the beginning, which helps promote active discussion instead of un-enthusiasm stemming from player uncertainty. Instead, the focus throughout the game is logic and persuasion, as “Merlin” tries to rally the “good” players to complete quests successfully, while the “evil” side attempts to stop them, either by infiltrating their ranks or by determining who “Merlin” is. Other optional special characters such as “Percival”, “Mordred”, “Morgana” have abilities which further complicate gameplay, creating more possibilities when interpreting player actions and interactions.

When I was playing as “Merlin”, I would try to conceal my identity by being reticent until I could accuse “evil” players based on their actions. Therefore, other “good” players would often speak first, sometimes drawing the attention of the “evil” side away from me. However, if the other “good” players were being misled by the “evil” side, it would be hard to convince them otherwise while not attracting suspicion, leading to failed quests. To further dispel suspicions of being “Merlin”, I intentionally act whimsically whenever I am on the “good” side. This penchant is known among my friends, who describe my playing style as “weird” because they have difficulty interpreting my actions, but they seem to be unaware of my greater strategy.

As a “good” player, I did not have any information about player identities, so I would have to make educated guesses based on the feasibility of their arguments. Noticeably, I would be unable to handle long speeches from players, and when faced with a web of reasoning involving numerous assumptions and disproofs, I would “zone out” and begin to label the speaker as either “Merlin” or “evil”. My intuition was that talkative players were more likely to be “evil”, since “good ” players either had to conceal their identity as “Merlin” or were unsure about player identities. However, “Merlin” might also speak out when worried about the voting for quests, and in the face of such uncertainty, I would sometimes make flawed decisions based on whether I like the player in question or not.

When on the “evil” side, my preferred strategy would be to pick a player among the good side as my model and generally make the same votes as they do. This would allow me to infiltrate their ranks, and also give me clues on the identity of “Merlin” based on which player(s) spoke out against me. However, this strategy would sometimes backfire when other “evil” players also practiced infiltration tactics, since the “good” side might gain enough votes for quests and end up winning.

Avalon reflects on how I act when part of a group, preferring to let others do most of the talking and maintaining my own opinions until I reach a high level of certainty. When making decisions, I often act independently from other players, and my role within a group is often that of a selective contributor, as I put Avalon within the context of my friendships and put excessive faith in my friends rather than being ruthlessly logical. This lead to my opinion on the ethical question of whether lying is justified within the “magic circle” of the game. While I recognise the need for lying and am amused when my friends manage to trick me, I tend to get upset when I get fooled too often and start questioning whether I know them as well as I think. Generally, I believe that I should be able to realize to a certain extent when my friends are lying to me, so I think that lying is justifiable in this fantasy game, particularly when it allows me to weed out friends I believe are insincere.

(Also, I am rather concerned about the possibility that somebody sees this post and uses my Avalon strategies against me.)

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