Checkpoint 1 – Individual Deliverable (Siya)

Moodboard:

Spotify Playlist:

Sketches

  1. Direction 1 – Cooperative Social Deduction: Players cooperatively work together to destroy monsters/obstacles. However, midway one person is chosen to deceive and they have different goals compared to everyone else.

  1. Direction 2 – Event Cards: Throughout the game, people encounter different events through cards to boost their powers or make them worse.

  1. Direction 3 – RPG Conversation Card System: Besides events, certain cards can be drawn so that people have conversations with certain characters (conversations can be had by listening on the computer)

More Formalized Idea

Players take turns drawing cards (including obstacles, power ups, etc.) from different categories, with monsters and humans participating (they have different goals). When a card is placed, the person who drew it and the next 2 people vote if it should be passed. Additionally, before each round, players have the option to propose a vote to eliminate a player, although each player can only initiate this once per game. Note that the story is formed through these cards and there needs to be a specific number of cards (at the end of the game) from each category.

 

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