Individual Team Member Deliverables-Allie

Emotions: 

  • Surprise, Excitement, Suspicion (direction 2), Intrigue

Direction 1: 

  • 2-8 players
  • Each person is trapped on a different floor/room of a castle 
  • Phone will tell each player where they are trapped
  • Narrative: Each player is trapped in a different room/floor of a cursed castle. You must work together to escape before sunrise.
  • You can’t see into other players rooms but things in your clues in your room could help them escape
  • Mechanic: Each phone displays a unique room layout, clues, and puzzles only solvable with info from others.
  • Kind of fun: Challenge, Fellowship, Discovery

Direction 2:

  • 3-9 players
  • Each person has a role card on their phone
  • Each role has a “special” skill unique to their role
  • Narrative: You are part of a magical guild infiltrated by a traitor. Each player has a role and must deduce who to trust.
  • Complete tasks while attempting to discover the traitor in the group before it’s too late.
  • Mechanic: Role cards with powers (e.g. Seer, Protector, Trickster). Powers can be used once per round.
  • Kind of fun: Fantasy, Fellowship, Narrative

Direction 3:

  • 2-4 players (very pigeonholed w/ this game for players… maybe)
  • Each player gets a scrambled portion of a video or audio “signal
  • Narrative: You’re all tuning into an ancient broadcast from a archaeologist who went missing containing the truth about a secret society. But each of you only gets a scrambled part.
  • Piece together the parts of the broadcast to receive the message before it’s too late.
  • Mechanic: Players get distorted audio/video fragments and must piece together the real message.
  • Kind of fun: Narrative, Discovery, Challenge

Spotify Playlist: https://open.spotify.com/playlist/5hSlnd0pSwQyAClMfkmUj9

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