I learned a lot throughout 247G. This was the most fun I’ve had taking a class, and not just because playing games were counted as homework. The amazing CAs and teacher, the peak students, and the welcoming environment made Design for Play feel like home. Before this class, I played games every day, but I only thought about them from a consumer viewpoint, not a designer. But since taking this class, there have been times where I’m playing a game and thinking: “Is this balanced? What would I change if I made it? Does this cause any ethical concerns?” and more.
Because of my love of games, I always wanted to go into game design. Now, I know it is a lot closer in reach than I previously thought. Not only have I learned more about the designing parts, and work on my creative writing, but I learned how to start using game engines. The task of making my own videogame always seemed so daunting because I had no clue how to even start. But now that I know how to use game engines, it is a whole lot easier than I though.
Throughout the class, I found myself struggling with time management. Even though I know that I have a lot of fun doing the assignments(yes even the ones where we take notes on a chapter), I kept overthinking and putting it off. This has always been a big struggle of mine, but I am figuring out ways to better my time management skills(and maybe make a game that will help me with them).
I really felt like a college student taking this class. Not because of the workload, but because of the freedom and welcoming course members. Back at my highschool, you can’t even have your phones out. And if you were caught doodling while the teacher was giving a lecture, you would be a dead man. But here, doodling is encouraged, and phones are seen as a tool, not just a distraction. This really helped me absorb the content of the class more, because I wasn’t worried I might get in trouble for something so minuscule.
As I make more games in my future, I will make sure to put the skills I’ve gained and the knowledge I’ve learned to the test. And if I somehow get amnesia and forget this class, I don’t think I’ll ever be able to forget the importance of playtesting and iteration.
Even though today is the last day of class, it’s more of a beginning than an end. We sadly won’t see each other again, but we’ll each go on with our lives, using our newfound knowledge for good. Little by little, the games we make can help bring the world back together.
p.s. The picture of Nina was expertly stolen from the 3A slides, then given a top hat and bow tie. She’s so dapper.


