A game I enjoy is Hatch Dragons, a single-person simulation and collection game where the player helps Liv the elf to summon and hatch dragon eggs and raising baby dragons into adult dragons to repopulate the forest. One core game loop of this game is summoning, where the player asks Liv to create a dragon egg, either at random or based on some magical items that the player accumulates, which hatches into a baby dragon after some period of time. The player then moves the baby dragon to a spot in the forest and completes the game loop of feeding the dragon 5 times (with a waiting period between each feeding) to get an adult dragon. The dragons eat fruit which is automatically generated by the forest per period of time according to the game rules, and players need to repeat the game loop of clicking on fruits to harvest them. The player’s actions of collecting resources (mainly fruit but also magical items that randomly appear in the forest) and summoning, hatching and raising dragons through waiting and feeding form the main loops of the game.

My forest, with two havestable fruit trees, Liv the elf using magical items to summon a dragon egg, a baby dragon asking for food, and various adult dragons


