Team Rhiz – Checkpoint 1

P2 Team Rhiz Gameplay IDEATION

THE STORY:

Our story is set in a world of urban fantasy, where our character, a vigilante, is trying to overthrow a tyrant ruling the city and prevent a series of disasters. Throughout their journey, they encounter numerous unique districts, each with their own ringleaders to take down before reaching the BBEG. 

Districts:

Each district is a large level that’s controlled by a ringleader (who will also be the boss of the level). Levels will have their own exclusive 

 

Tone: Stylish, gritty, hopeful rebellion

Core Mechanics:

  1. Character progression and skill upgrades
  2. District Exploration (Discovery + Fantasy)
  3. Exploration across different districts
  4. Ability Progression
  5. Group-based movement

 

Kinds of Fun:

  1. Fantasy: Becoming a powerful, stylish vigilante in a living urban fantasy world.
  2. Discovery: Exploring unique districts, finding secrets, and uncovering the city’s hidden power structure.
  3. Challenge: Mastering combat against distinct ringleaders and navigating dangerous districts.

 

Inspiration:

We took inspiration from games with similar themes:

  • Cyberpunk 2077: Urban city atmosphere
  • Dead CellsQ: Combat mechanics/skills/pairings
  • Hollow Night: Interconnected exploration
  • Zenless Zone Zero: Stylish urban fantasy aesthetic
  • Genshin Impact: Character progression

Settings:

Modern, urban city. Street lights. 

Challenges:

Design:

  • Making each district feel meaningfully different (visually, mechanically, and narratively).
  • Balancing combat so it stays challenging but never frustrating.

Tech

  • Creating a flexible ability system that supports mixing powers.
  • Implementing responsive combat with good feedback.

Art

  • Establishing a consistent urban fantasy visual language (neon + occult).
  • Differentiating districts strongly while keeping the whole city cohesive.

Intended Audience:

  1. Ages 16+
  2. Players who enjoy action-adventure or action-RPG games
  3. Fans of stylish combat and atmospheric worlds
  4. Players who want a power fantasy with emotional and narrative payoff

 

Joseph Gu : 

https://mechanicsofmagic.com/2026/07/21/individual-concept-doc-p2-team-rihzoplagiodontia/

 

DK:

https://mechanicsofmagic.com/2026/07/20/59901/

 

Emily:

https://mechanicsofmagic.com/2026/07/20/game-directions/

 

Clare:

https://mechanicsofmagic.com/2026/07/20/59978/

 

Zerui:

https://mechanicsofmagic.com/2026/07/21/game-directions-2/

 

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