Concepts:
- Focus on the uncovering of narratives within each sub-worlds and what the backstory is what is unique about them (colonialism commentary) game graphics show the ingredient more humanoid/anthropomorphic as player discovers more about them
- Ingredients –> nature, each puzzle associated to something related to the trait of the ingredient, strawberries can be something to do with their seeds (seed counting?), looking at ripeness (sorting via color?)
- Hidden narratives (winners write history) player sets off knowing a narrative about these lands (perhaps based off recipe book/customer word of mouth) and on the journey realise that this narrative conflicts with what they see and tries to uncover the actual backstory