
Direction 1: The Spy Platformer / Action-Stealth The player is a college student living a double life as a secret agent. During the day, they attend classes, manage friendships, and keep up appearances as a normal student. At night, they carry out covert missions on and around campus. The two worlds collide when mission objectives start bleeding into daytime life, like needing to befriend a specific classmate to extract information, or planting a device in a building you have class in tomorrow. Gameplay alternates between a social simulation during the day and a stealth-action game at night, with your daytime choices affecting what tools or intel you have access to after dark.
Direction 2: The Spy Narrative Puzzle Rather than action-focused gameplay, this version leans into the tension of maintaining a cover. The player juggles a calendar of obligations, both student and spy, and must make decisions about which to prioritize and how to spin excuses when things overlap. The challenge is less about physical skill and more about information management: remembering what you’ve told which character, keeping your stories straight, and finding clever ways to complete missions without raising suspicion. Think Papers Please meets a college social sim.
Direction 3: The Child Guardian Life Sim You play as a guardian raising an adopted child in a small, cozy town. Each in-game week you manage your child’s schedule by choosing how they spend their time, whether that’s school, hobbies, part-time work, or exploring the town. These choices quietly shape their personality and relationships over time, and the story unfolds through small everyday moments rather than big dramatic events. You also build your own relationships with townspeople, which opens up new opportunities for your child. The tone is warm and unhurried, and the “win condition” is less about optimizing outcomes and more about the texture of the life you build together.

