Checkpoint 1: Concept Doc

Mood Board

Eerie, mournful, and reflective.

Playlist

Directions

  1. One direction is to make the game a point-and-click experience where the player explores different locations and searches for clues. The player would click through rooms, objects, documents, and hidden areas to slowly piece together the larger story. This would make the game more focused on observation, curiosity, and figuring out how different clues connect.
  2.  Another direction is to include dialogue where the player speaks from the perspective of a character and chooses how to respond. These choices could shape how other characters react, what information they share, or how the player understands the story.
  3. Make time pressure more central. The player would have a limited amount of time to act, and the situation would get worse the longer they wait. This would make the game feel more urgent and emotional because the player would see the consequences of delay instead of just moving through the story at their own pace.

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