P3: Playable first draft

pre-printed cards
pre-printed tokens
pre-printed rule sheets

 

Some questions we have:

1. Does the overall loop of the game make sense?

2. How does this scoring formula feel in practice? Is it too hard to calculate on the spot?

3. Will a different battle system feel more engaging/appealing?

4. Does the aesthetic value of being a band manager feel good? Does it feel like you’re actually engaging within a system?

About the author

Hi, I’m Sebastian. I’m a composer, sound designer, storyteller, and student at Stanford majoring in Music and Theater. I’ve written musicals, designed sound for plays, designed lots of puzzles and built escape rooms and narrative games—including an annual murder mystery party where the guests always regret trusting me. I’m drawn to interactive experiences that blend emotion, humor, and surprise, and I’m especially interested in how game mechanics can carry meaning (or at least make people scream in a fun way).

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