I read Chapter 1 & Chapter 7.
I sketched out some of the concepts of how video game ideas get bottlenecked by a small, insular group of people of very specific demographics. I also connected it to agenda-setting theory since it seemed somewhat similar (News doesn’t tell you what to think, but what to think about).
I also wrote down for myself the 11 steps of making a game, just to make sure the list is in my notes.



