P2: Tiny Playable Prototype

  • Player got confused at one point about who was saying what and had to scroll up to reread → need to have more dialogue tags
  • Player got really into doing the different voices for each character!
  • Player wanted to go back and try out the other paths to see the different endings, also remarked that the endings were very very different so early in the game which could make developing the story hard → will better plan out the full narrative arc and then insert choices in to avoid this
  • Player said good sense of time (it was clear from context clues about the available technology)!
    • I do want to add more sensory details to strengthen sense of time and place though
  • Player was confused about stats (I had different decisions + or – from characteristics like happiness and courage and based on these values, different things would happen later on, but I hadn’t implemented those yet) → either figure out the role stats will play or eliminate them

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