Then, in the blog post/Canvas comments, describe a game you enjoy and what kind of architecture it has.
A game I enjoy is Candy Crush, and the levels offer Mastery, including the feature to compare your score/level standing to friends on Facebook as loops. Arcs in this game are unlocking new worlds and defeating villains in each land we unlock and pushing past the boundaries put on us per level. Music is a great example of how the design of arcs and loops in candy crush go well together. As you get stronger, you can collect helpful tools that can help you if you are struggling to get through a level, and building this mastery through playing hard levels is a very addicting interactive loop that made me a very engaged player when I was 12.