
I imagine a game designed to promote flow state
I imagine a game where you’re both the squirrel and the fox – you get to empathize with both
I imagine a game where you take very seriously the task in hand: bring some food to the table
I imagine a game about mindfulness
I imagine a game that plays with time, where it’s used to create pressure
I imagine a game about responsibility
I imagine a game that is at times very fast and at times very slow, like a puzzle
I imagine a game that plays with movement in the x and y axis
I imagine a very artful game about change – maybe through the passing of seasons
Emotions: What I’d love to make my players feel
- peace
- delight
- wonder
- a bit of anxiety / combined with flow state (deep focus)
Direction 1: 3D / Squirrel must collect food before nightfall / Fights a Fox
Direction 2: 2D / Squirrel must collect food before the winter / Fox must collect food before the winter / You get to understand both
Direction 3: 2D / Squirrel is in an adventure through the most beautiful forrest / The only purpose is exploration
This is how this game feels to me (all of these songs are original)


