Narrative:
You are entrapped in a room with strangers. No one knows why they are there, but one thing is certain. You all have made mistakes and this might be your “Karma” coming to have you atone for your sins. Everyone has a bomb attached to their head and a detonator to a bomb. But whose?
Emotions we want to evoke:
Dramatic, tense, and mysterious.
Types of fun:
Challenge, conflict, social, and fellowship
Direction 1:
Direction 2:
Direction 3:
A single bomb sits in the room, its timer steadily counting down. Players must pass it around like hot potato, but there’s a catch:
To pass the bomb, you must say a word that starts with the designated letter—like “A”—that describes your character’s past, personality, or crime.
Miss a beat? Say something unconvincing?
You hold the bomb a little longer. As the timer ticks, the pressure mounts. You’ll have to be creative, vulnerable, and quick on your feet—and maybe, reveal more than you intended.
Playlist: https://open.spotify.com/playlist/1WfHH99aVKkqDfOeq3uvd8?si=4d7594fcceb34dec