Individual Team Member Deliverables – Checkpoint 1

Emotions to Evoke

  1. Dread
  2. Tragic Empathy
  3. Moral Dilemma

Moodboard

Playlist

Game Directions

1. Interactive Visual Novel

  • Format:
    2D semi-illustrated visual novel with dialogue portraits and minimal animation.

  • Focus:
    Character relationships, branching moral choices, and psychological tension.

  • Core Mechanics:

    • Dialogue choice system with persistent relationship tracking

    • Trust meter that influences how others respond to you

    • Multi-ending structure based on hidden information and emotional decisions

2. First-Person Psychological Thriller

  • Format:
    Immersive first-person 3D experience.

  • Focus:
    Claustrophobic exploration, hallucination effects, and blurred reality vs. memory.

  • Core Mechanics:

    • Free exploration of ship environments

    • Contamination meter that alters visuals/audio as infection worsens

    • Interactive environmental storytelling and hallucination-triggered flashbacks

3. Narrative Puzzle Adventure

  • Format:
    Top-down or side-scrolling pixel-based game with investigation and puzzle-solving elements.

  • Focus:
    Reconstructing a corrupted timeline through logs, security systems, and hidden audio clues.

  • Core Mechanics:

    • Solving in-world puzzles

    • Timeline reconstruction: placing logs and flashbacks in correct order

    • Environmental scanning and ghost echoes from past interactions

Kinds of Fun

  1. Narrative – Through nonlinear story progression and branching dialogue, players slowly uncover the full scope
  2. Challenge – Logical reasoning, piecing together conflicting information, and deciding whether to reveal or conceal the truth
  3. Sensory – Visual distortion, disorienting audio, and hallucination are used to immerse players in the protagonist’s crumbling mental state

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