Final Class Reflection June 6, 2025 Before this class, I thought about games mainly in terms of systems—rules, code, balance, and mechanics. I loved playing games, and I was already…
Critical Play: Play Like a Feminist May 29, 2025 Florence, developed by Mountains, is a short narrative game available on mobile, Android, PC, Mac, and Nintendo Switch. It tells the story of a…
Critical Play: Games of Chance & Addiction May 21, 2025 I played Blackjack, which is a card game found in casinos and online gambling platforms that offers a compelling blend of luck and perceived…
Critical Play: Worldbuilding May 14, 2025 The game I played is Hades, which is developed by Supergiant Games. It is a roguelike action RPG available on Nintendo Switch, PC, macOS,…
Sketchnote: Loops & Arcs May 13, 2025 One game I deeply enjoy is Hades. At its core, Hades is built around tightly designed, repeating interaction loops. The moment-to-moment combat loop is…
Critical Play: Puzzles May 7, 2025 Storyteller is a creative puzzle game developed by Daniel Benmergui and published by Annapurna Interactive. It is available on multiple platforms, including PC, Mac,…
Individual Team Member Deliverables – Checkpoint 1 May 5, 2025 Emotions to Evoke Dread Tragic Empathy Moral Dilemma Moodboard Playlist Game Directions 1. Interactive Visual Novel Format:2D semi-illustrated visual novel with dialogue portraits and…
Critical Play: Mysteries & Escape Rooms April 30, 2025 Cube Escape: Paradox is a surreal point-and-click puzzle game developed by Rusty Lake, and is available on platforms like Steam, iOS, and Android. It…
Project 1: Code War April 25, 2025 By Team 6: Olivia Feng, Sue Shen, Riley Pittman, and Whayden Dhamcho Artist’s Statement Code War was born from a fascination with identity, uncertainty,…
Critical Play: Walking Simulators April 23, 2025 When people think about video games, they often picture action-packed moments, intense combat, or fast-paced decision making. But walking simulators offer something totally different….
Critical Play: Competitive Analysis April 16, 2025 The game I played is Who’s the Undercover (谁是卧底), which is a popular party game widespread in China primarily through its frequent inclusion in…
Critical Play: Bluffing, Judging and Getting Vulnerable April 9, 2025 I played Among Us, published by American game studio Innersloth, with seven friends and some random strangers on PC. I think this is an…
Short Exercise: What do Prototypes Prototype? April 9, 2025 Does the game naturally create moments of interaction? This is important because social interaction is the heart of our game, and we want to…