Individual Team Member Deliverables – Checkpoint 1 DP 2

Mood Board

Emotion: Resolved

Directions

1. Rogue-like Pilgrimage through the Mountain Veins

  • Core Mechanic: Turn-based JRPG battles in mountain corridors with roguelike elements (random encounters, upgrade choices after each win).
  • Type of Fun: Challenge, Discovery
  • Narrative Approach: The journey up the mountain is fragmented by unstable memory zones — players meet remnants of past rebels and decide whether to fight them or learn from them. Each run tells a slightly different myth

2. Political Drama at the Heavenly Gate

  • Core Mechanic: Strategic team-building with “influence” rather than combat. Use dialogue battles (inspired by Ace Attorney / Danganronpa) to sway celestial figures.
  • Type of Fun: Expression, Narrative, Fantasy
  • Narrative Approach: The protagonist and their monster companions infiltrate the divine court to win allies or sow doubt among the gods. Morality is gray; outcomes depend on persuasion and understanding character backstories.

3. Building a Human-God Resistance Base

  • Core Mechanic: Time/resource management game between battles. Recruit cursed beings, construct devices (like jetpacks, stairways), and upgrade through story-based missions.
  • Type of Fun: Fantasy, Sensation, Fellowship
  • Narrative Approach: The player becomes the leader of a secret mountain base, building a coalition of the cursed and crafting legendary tools to reach the heavens. Between missions, team members have events or conflicts (like Fire Emblem base scenes).

Playlist (I do not use spotify so here are links to the youtube video):

One Piece OST – Mother Sea (First Part) [Extended Version]

 

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