Short Exercise: What do Prototypes Prototype? – Dorian Gulley

1. Does the game effectively facilitate social interaction within teams?

A core goal of our game is to help team members grow closer through trusting in each other and working together, so it is important to evaluate whether this element of social interaction is actually working as we envision it. To evaluate this, we will need to have other people run trials of the game so that they can give feedback on the social aspect. I predict that we will satisfy this goal of social interaction.

 

2. Will our game feel repetitive?

Every round of the game follows the same procedure with the only element of randomness being the action card that is drawn. If this ends up feeling repetitive overall, it can quickly lead to boredom. When prototyping, we can try adding different mechanics that introduce more elements of choice. Currently, we are thinking about having a way for team leaders to modify cards. I predict that this game would feel repetitive without modifiers but would be improved with modifiers.

 

3. How sensitive/extreme should our categories be?

Currently, we want this to be a trivia game for all audiences, but it could also be fun to include categories that are weird or mature. When prototyping, we can try experimenting with cards with varying levels of maturity, and run trials to see whether or not maturity leads to fun. I predict that it would be better to keep this as a game for all ages as maturity could lead to discomfort.

 

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