- How replayable does this game feel?
We want to create a game that, depending on the environment, number of people, etc., retains some novelty each time you play. Our prototype will focus on fleshing out a ruleset that provides players with a large decision space and incorporates the players’ surrounding environment to incentivize different gameplay each time a group plays this game. I predict our prototype will incorporate enough flexible gameplay that users will feel that their environment and personal strategy will improve/continue to be challenged with each round they play.
- What kind of physical environment is conducive to the most engaging gameplay?
Our initial prototype relies heavily on the physical environment around the players as “pieces” of the gameplay. As such, different environments will yield different playability and play styles. Our initial prototype will focus on generating a general ruleset, encompassing as many physical environments as possible so we can thoroughly play-test our prototype in different locations. My guess is that by casting a wide net per se, we’ll be able to gauge if one environment is more engaging or promotes the most diverse gameplay over another and specify our next iteration around that environment. I hypothesize this will be a fun game to play inside your home, where there are all kinds of household items to incorporate into the gameplay.
- Is the ruleset or the physical, stackable units (whether they’re engineered or found within the player’s environment) more influential to the engagement of the player?
Given our game incorporates the physical environment, we can either spend more energy refining the ruleset/card deck we’ll use in the gameplay to make our game fun in as many environments as possible, or we can spend more time into engineering/3d printing stackable units for the gameplay to eliminate the uncertainty of what the environment contains around a group of players. We’ll incorporate engineered shapes into our first prototype and also incorporate household items to test both against each other to determine which is more engaging. My guess that the ruleset will be more important in guiding the player towards having a challenging but fun/exploratory experience.