Our team is thinking on a Q&A game that’s all about asking vulnerable questions and getting people to really open up. We want it to be meaningful but also fun and not too heavy all at once. These are some questions we’re thinking about while we’re figuring out how the game should work and feel:
- Will people actually feel okay sharing personal stuff while playing?
This is super important because the whole point of the game is to get real with each other. But if someone feels awkward or too exposed right away, they might shut down or not want to play anymore. We’re planning to try out a super rough version of the game like a basic set of cards or a made-up scenario to see how people react. Our guess is that it might feel weird at first, especially if the deep questions come too early. But if we ease into it with lighter stuff, people might start to feel more comfortable and open up as it goes. - Does the order of the questions help the conversation feel natural?
We don’t want the game to feel like it’s jumping all over the place or going too deep too fast. But we also don’t want it to get boring if it stays surface-level for too long. We’re going to test out different versions of the card order to see what feels best. We think it’ll work better if the questions slowly get deeper, like in We’re Not Really Strangers. - Does it feel different playing with physical cards vs. a phone or screen?
We’ve been wondering whether the format changes how people connect. Like, would holding physical cards make things feel more personal or cozy? Or is it easier and more convenient to just do it on a phone? We’re planning to try out both a simple card set and a basic digital version to compare. We think physical cards might be better for smaller, more intimate settings, while a digital version could work better for bigger groups or online play, even if it feels a little more distant. - Are the questions relatable for people from different backgrounds?
It’s super important that the game doesn’t assume everyone’s had the same life experiences. Some questions might accidentally reflect certain values or ideas that not everyone connects with. So we’re going to show the prompt list to people with different backgrounds and see what they think. We’re guessing a few questions will need tweaking, and maybe we’ll add alternate versions or ways to answer so it works for more people. - How much structure do people actually need to enjoy the game?
Too many rules might make the game feel stiff, but if there’s no guidance at all, it could get confusing. We’re trying out a full version of the game cards, basic rules, and maybe optional stuff like skip cards or follow-up questions to see what feels right. We think giving people some freedom but also a bit of direction will help keep things flowing without feeling too controlled.