Short Exercise: MDA & 8 Kinds of Fun

A game I’ve recently been enamored by (and am currently working my way through with my partner) is It Takes Two! At its core, this game surrounds the mechanics of asymmetrical co-op abilities. Every “scene” gives the two players unique, complementary powers. For example, we recently beat the robotic Queen Wasp with my partner’s weapon spreading flamable goo while my weapon ignites it to explode. In another section, I’d shoot nails while they wield a hammer. These mechanics are intentionally incomplete alone- they only come to life and allow for story progress through collaboration. The game also frequently swaps out these mechanics, like in a dream sequence where we adapt to the altered physics of floating, creating refreshing new ways to learn throughout.

These mechanics build into dynamics centered around real-time coordination. The game often prompts players to complete puzzles by calling out timing cues, brainstorming solutions, or retrying sequences together. The game demands synchronized actions but keeps the tone joyful rather than punishing. For example, there’s no consequence for dying (you instantly respawn) or making the “wrong” move, which lowers the stakes and encourages exploration. This can also encourage dynamics of small moments of trolling, as there’s no in-game consequence for annoying your teammate other than no progression. These dynamics form many different kinds of fun, but for me, the fun lies in those “aha!” moments when we finally figure out how to solve a tricky puzzle or time a complex sequence just right.

What makes this dynamic so special is how it turns coordination into a multi-puzzle narrative- the aesthetics of fellowship and challenge. The story is about a fractured relationship between the two doll parents, and the gameplay reinforces that healing can only happen through working together. The mechanics literally won’t let you progress without your partner, which mirrors the emotional arc of the characters. As a result, the aesthetics all work together to create the experiential learning described in the reading “What Games Are.” How fun!

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