Playtest 1 – Wednesday, November 6th
“How do I win?”
Player taking some time to understand all the moving parts → How will we create a ‘tutorial’ introducing each part of the system?
Realizes that first turn is limited
A rogue cat attacks your base: “wowww!” Game noise
A bit complicated with the event choices.
Lost → 0 strength
Always needs food
“I mean… I Get Nothing for risking it” – Player was stuck in a negative loop that made game mechanical.
Feedback:
“I feel like I don’t have a choice because I just need to survive”
Losing was too punishing.