What does it mean to play that game as a feminist? What critiques do you have of Episodes. How does it intertwine feminist theories , or fail to do so? If it fails to do so, discuss how utilizing feminist perspectives could improve the game.”
Episode, developed by Pocket Gems, has captivated many with its interactive storytelling and character customization features. Despite its popularity, a closer examination through a feminist lens, as discussed in Shira Chess’s “Play like a Feminist,” reveals significant issues regarding character customization, representation, and the reinforcement of traditional gender binaries.
Character Customization Concerns
One of the primary issues with Episode is its approach to character customization, particularly for female characters. The game offers limited and stereotypical body type options such as athletic, soft, generic, and plus size. These categories simplify and stereotype women’s bodies, failing to reflect the diversity of real-world body types. This limitation can perpetuate harmful beauty standards and body image issues rather than promoting body positivity and diversity.
The skin color options in Episode also raise concerns. The range of available skin tones is limited, and the terminology used to describe them is often awkward or inappropriate. In an era where representation is crucial, it is essential for games to offer a wide variety of skin colors and to describe them using respectful and accurate language. Episode’s current approach suggests a lack of awareness and sensitivity toward racial diversity and inclusion. Shira Chess emphasizes that games should reflect the diversity of their players and promote social justice, but Episode seems to fall short in this respect.
Problematic Animations
Another issue is the sexualization of animations within the game. For example, the narrators of the story are shown where the man is wearingf normal clothes and the female narrator is shown in a very short dress with lots of cleavage. Another example has to do with another character that says “smash the patriarchy” while similarly wearing a short dress with lots of cleavage. There is nothing inherently problematic with characters being dressed in these sorts of ways, however it seems the gamemakers were set on only presenting women in outfits that highlight their body’s and paint them in a sexualized light. This design decision takes attention away from what a female character is saying and places it onto how she looks.
The way love interests are customized also presents problems. The game allows players to change the appearance of their “dream girl” with options that focus solely on physical attractiveness. This reduces female characters to their looks, implying that their value lies in their appearance. Such superficial customization choices perpetuate stereotypes and detract from the potential for deeper, more meaningful character interactions and relationships.
Finally there is an example of three outfits that the character could wear for after her date. These outfits pictured below are extremely sexual and inappropriate given the rating of the game (Episode is rated for ages 12 and up).
Reinforcement of Gender Binaries
Episode’s strict adherence to a gender binary is another significant flaw. Players can only choose between male and female characters, excluding non-binary and genderqueer identities entirely. This exclusion not only fails to represent the full spectrum of gender but also reinforces outdated gender norms. Including non-binary characters and exploring diverse gender identities would greatly improve the game’s inclusivity. Chess advocates for breaking free from traditional gender binaries and offering more inclusive gaming experiences.
From a feminist perspective, Episode’s approach to character customization and representation is lacking. Feminist theories advocate for the inclusion of diverse bodies, identities, and experiences while challenging traditional gender norms and stereotypes. Episode’s current practices do not align with these principles, missing an opportunity to create a more inclusive and empowering gaming experience.
Steps Towards Improvement
To address these issues, Episode should expand its customization options. Offering a broader range of body types and skin tones, described with respectful and accurate language, would enhance representation. Additionally, ensuring that animations and interactions respect character agency and avoid unnecessary sexualization is crucial, especially given the game’s young audience. Another possible change can be around the customization mechanics and gender selection so that they don’t. reinforce stereotypes and exclude diverse identities. These aspects negatively affect players’ emotional responses, leading many to feel unrepresented and objectified.
Other games in the interactive storytelling genre, like “Choices: Stories You Play” by Pixelberry Studios, have started to make strides in better representation and inclusivity. Although not perfect, “Choices” offers more diverse character options and narratives that explore a wider range of identities and experiences. Episode could benefit from adopting similar practices to ensure all players feel seen and valued.
In summary, analyzing Episode through a feminist lens highlights several critical areas needing improvement. By embracing feminist perspectives and prioritizing inclusivity, Episode can evolve into a platform that celebrates diversity and challenges harmful stereotypes. Such changes would not only align with feminist principles but also create a richer, more engaging storytelling experience that resonates with a broader audience.