Klepto-friends! | Project 1

At the core, Klept-friends is an excuse to horse around in a way we would normally be too inhibited to do. We noticed that the bizarre interpretive potential and physical challenge created by  actions + modifiers was fun. Throughout the project we aimed to make decisions in the spirit of humor. And as the designers, it was glorious to see playtesters hide cereal in their waistband, “praise the lord on fire” and “flip hair charmingly” for no reason at all.

Graphic Design for Game Designers

Design is a very ancient practice, but graphic design really found its core principles post World War One. Games are also very ancient but video games are still finding their feet. I think graphic design has a few things to teach people who make games, so here are the big concepts every graphic designer learns. You should learn them too!

First, studying graphic design is about building the skill to see things other people just accept. More importantly, it’s learning to see and name things ordinary people just are annoyed or repulsed by but can’t say why. You can’t just read about it, you have to look at many examples and practice making them. Over time your eye and hand become smarter. Good graphic design makes games more trusted (increase sales) and more pleasurable to play (NPS) and when done right, fades into the background so players can focus on the game (higher DAU/MAU.)