Critical Play: Bluffing, Judging and Getting Vulnerable… July 2, 2026 Developed by the American game studio Innersloth, Among Us is a 2018 online multiplayer social deduction and bluffing game. Targeting primarily casual gamers, teens,…
We’re Not Really Peers July 2, 2026 We’re Not Really Peers A critical play of We’re Not Really Strangers We’re Not Really Strangers (WNRS) is a viral card game marketed to…
Critical Play: Bluffing, Judging and Getting Vulnerable… – Nicholai K. July 2, 2026 This week, I played Blood on the Clocktower for the first time. Designed by Steve Medway and released by The Pandemonium Institute, the game…
Bluffing, Judging and Getting Vulnerable… July 2, 2026 The game I’ve been playing these past few days is Spyfall, which is a very interesting game. The rules of this game are very…
Critical Play: Among Us July 2, 2026 For this critical play assignment, I chose Among Us, a game I had played before but never seriously reflected on. Although I was already…
Critical Play- Cards Against Humanities, a judging game July 2, 2026 For this weeks critical play I chose Cards Against Humanities. I played it with a group of friends I have been a part of…
Critical Play: Bluffing, Judging and Getting Vulnerable – Marcus Polson July 2, 2026 Coup is a game all about bluffing. Created by Rikki Tahta and originally published by La Mame Games, it only gained popularity upon a…
Critical Play: Spyfall July 2, 2026 I chose to play Spyfall, which is a social deduction game meant for a group of 3-8 in which everyone is given a role…
Learning to Play Closely: Undertale July 2, 2026 I game that I’ve played a bit of (admittedly maybe not enough to fully understand) is Undertale. It is structured like many RPG games…
MDA & 8 Kinds of Fun: Pokémon GO July 2, 2026 A game that I really like is Pokemon GO, since it lets you feel like you’re exploring the world and collecting interesting things. In…
Critical Play: Bluffing, Judging and Getting Vulnerable July 1, 2026 Blood on the Clocktower and Social Deception Game: Blood on the Clocktower Creator: Steven Medway, published by The Pandemonium Institute Platform: In-person tabletop social…
Critical Play: Among Us – Rohan Gonzalez July 1, 2026 For this critical play, I am covering Among Us by Innersloth, playable on mobile devices, major consoles, PC, and in VR. In playing Among…
Critical Play – Bluffing, Judging, and Getting Vulnerable July 1, 2026 The Game I played was Among Us. Target audience are older teens or young adults ranging from 15-25. The game was created by InnerSloth…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 1. Game Mechanics The game secret hitler, also called secret Sith, organizes everyone in the game into two secret factions. It is a classic…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 I played Blood on the Clocktower, designed by Steven Medway and published by The Pandemonium Institute. It’s a tabletop game played in person and…
Critical Play: Bluffing, Judging and Getting Vulnerable – snoopy July 1, 2026 Somehow, despite the great popularity of the game amongst people my age, I have only just gotten around to playing Coup for the first…
Learning to Play Closely: It Takes Two July 1, 2026 It Takes Two hit me with a surprising wave of sadness before it ever felt “fun.” The opening frames the parents’ divorce as something…
Critical Play: Among Us July 1, 2026 For this critical play, I played Among Us, is a very famous game that I’d heard all the time. Before playing, I only…
Critical Play: Bluffing, Judging and Getting Vulnerable… July 1, 2026 Game: Wavelength When playing wavelength, I found it to be way more revealing than I expected it to be. The game isn’t just about…