Checkpoint 1: Concept Doc Individual Contribution May 8, 2023 For my moodboard and Spotify playlist, the game I focused on is “Stanford Treasure Hunt” which focuses on players uncovering the whereabouts of a…
Checkpoint 1 (Individual) May 7, 2023 Emotions Mystery Race against time Dark Moodboard Spotify Playlist Directions You notice your roommate is missing and need to find her. You…
Checkpoint 1: Individual Ideation – Ghost Train! May 6, 2023 The starting point Using a brainstorming activity where we generated apart and combined together, my team came up with a starting point for our…
Individual Concept Doc: Casey May 6, 2023 Emotions: Cuteness, empathy, mystery Moodboard: Directions: 1. You play a murder-solving ghost researcher – detective narrative, noir-kinda interrogations with ghosts. Challenge comes from asking…
Sketchnote: Game Architecture May 6, 2023 Perhaps the game that I have played the most is those in the Mario Kart franchise, specifically Mario Kart Wii. Thus, I think I…
Sketchnote: Game Architecture May 4, 2023 A game I really like is Gorogua. It doesn’t have a clear newcomer tutorial, but let the player discover themself how the game…
Critical Play: Bluffing, Judging and Getting Vulnerable… May 3, 2023 Critical play: skribbl.io Game description: skribbl.io is an online multiplayer drawing and guessing game that offers a unique take on the “Judging Games” genre….
Mindmap: Game Design As Narrative Architecture May 2, 2023 Examples of Each Type of Narrative: Evocative Narrative: Lego Harry Potter (unironically one of my favorite games of all time for the nostalgia…
Narrative Architecture May 1, 2023 Evocative Spaces: Star Wars Enacting Stories: Gorogua (collecting different fruits involve different stories) Embedded Narratives: Any game by Artifex Mundi, such as Enigmatis Emergent…
P1: Surviving Stanford April 28, 2023 Designed by: Noor Fakih, Tom Shahar, and Julia Rose Chin “Surviving Stanford” was inspired by WarioWare for its short, rapid-fire microgames, so we wanted…
Critical Play: Bluffing, Judging and Getting Vulnerable April 28, 2023 The game I played is Cards Against Humanity. It was designed by Josh Dillon, Daniel, Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof,…
Critical Play: Bluffing, Judging and Getting Vulnerable… (Julia Rose) April 26, 2023 This week, I played Tee K.O. by Jackbox Games, as a part of their Party Pack 3. Party Pack 3 is available on many…
Visual Design of Game Short Exercise! April 21, 2023 Exercises from Graphic Design for Game Design visual hierachy exercise Case Study: Monument Valley IMG_4454 Oddly enough for someone enrolled in game design, I…
Short Exercise: Visual Design of Games April 21, 2023 Core Title of the game Cheese or font name Input box in table to enter guess Scoreboard Start button Supportive The subheader, “Can you…
Short Exercise: Visual Design of Games – Cheese or Font and Two Dots April 21, 2023 Cheese or Font: core elements Name in Question Answer Box supporting elements Score Board Timer Score Previous/next controls Pause/play extraneous elements Comments in the…