Precision of Emotion: A New Kind of “Fun” Approach in Educational Games – Sabrina Y October 6, 2026 Link to PDF of Notes (>1 page, feature imaged is a snapshot)
P1: Introducing Serious Games – Sabrina Yen-Ko September 29, 2026 I played EteRNA, a browser-based game created by Dr. Adrien Treuille, Jeehyung Lee, Dr. Rhiju Das and their labs at CMU and Stanford. EteRNA…
Games, Design and Play: Elements – Sabrina September 27, 2026 1. Identify the basic elements in a game of your choice (actions, goals, rules, objects, playspace, players). Game: Codenames Actions: Players provide clues to…
Final Class Reflection — Sabrina Y June 5, 2026 247G has been a class I knew I wanted to take since I came to Stanford. Before this class, I knew I loved making…
Critical Play: Games of Chance and Addiction May 22, 2026 This week, I played Blackjack online on 24/7 Blackjack (referred to as Blackjack) developed by 24/7 Games. It is a single-player version of Blackjack…
Critical Play: Worldbuilding – We Become What We Behold May 15, 2026 Note: This post contains spoilers for We Become What We Behold! This week, I played We Become What We Behold (henceforth referred to as…
Sketchnote: Loops and Arcs May 13, 2026 High Quality PDF here! One game I really enjoy is Cricket Through the Ages. For its game architecture, it primarily uses levels that are…
Critical Play: Puzzles — Fez May 8, 2026 For this week’s critical play, I played Fez, a single-player puzzle-platformer developed by Polytron Corporation and published by Trapdoor in 2012. I played on…
Sketchnote: Puzzles in Games, Puzzles as Games — Sabrina May 6, 2026 Link to high quality pdf! P.S. Let me know if you get the answer to the puzzle π
Checkpoint 1: Concept Doc – Team Reithrodon May 4, 2026 Individual Contribution Links: Lily Li Jeffery Cai Sabrina Yen-Ko Brooke Ballhaus Jinhyo Huh Synopsis Players act as algorithm designers curating short-form video feeds for…
Individual Concept Doc – Sabrina Yen-Ko May 4, 2026 Moodboard Playlist Emotions to Evoke Reflection, whimsy, concern Game Directions Direction 1: Point and ClickΒ For the core game loop, one idea is to…
Critical Play: Mysteries and Escape Rooms — Escape Room Simulator 2 May 1, 2026 I played Escape Simulator 2 (ES2), specifically Dracula’s Castle, on MacOS through Steam, which was developed by Pine Studios and designed for a general…
Critical Play: Walking Simulators — A Short Hike April 24, 2026 [Spoilers Warning! Key details about A Short Hike’s plot are shared below] I played A Short Hike by Adam Robinson-Yu on MacOS. The game…
Sabrina Yen-Ko: Narrative Architecture Mindmap April 21, 2026 High Quality PDF Favorite games are highlighted in pink π
Critical Play (Comparative / Competitive Analysis) — Coup April 17, 2026 My team is designing a social deduction game similar to Avalon, where votes are a resource that can be traded for uncertain information. Thus,…