Skip to content
The Mechanics of Magic

The Mechanics of Magic

Game Design Writings by Students at Stanford taking 247G and 377G

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Author: Mayshu (Meixu) Zhan

Final Reflection Essay – Mayshu

December 10, 2024

My Journey Through Game Design: Reflections on Learning and Growth Before taking this class, I approached game design with a narrow understanding of what…

P4: Refine a game – Mayshu

December 10, 2024

Game Play – Shadows of Luminous Download for Mac https://drive.google.com/file/d/1p25lZ-oZIpm1P_aVw9TCcARktUpH_CLO/view?usp=sharing I uploaded the downloadable app version rather than submitting it to the platforms for…

Sketchnote/Response: The Mechanic is the Message – Mayshu

December 2, 2024

Sketchnote/Response for Rules & Tutorials – Mayshu

December 2, 2024

P3: Reflection – Mayshu

November 23, 2024

Initially, I approached the project with curiosity but limited understanding of how systems games could translate intricate mechanics into a cohesive and enjoyable experience….

P3: The Game of Unexpected Consequences – Fiximupim – Team

November 23, 2024

Fiximupim is a satirical dating game that uses humor and irony to explore the complexities of relationships, personal growth, and societal expectations. It is…

Sketchnote/Response Game Balance – Mayshu

November 17, 2024

P3: Concept Map – Group 1 – “Fiximupim”

November 13, 2024

“Fiximupim” concept map for the system:   “Fiximupim” concept map for the game: Core Gameplay Loop: Includes Character Selection, Trait Management, Activities, and Conversations…

Mind Map + Writeup: Working With System Dynamics – Mayshu

November 9, 2024

Our Dating Sim is still in the process of prototyping. The following writing is only about my personal thought on the potentiality of the…

Sketchnote: Playtesting formally – Mayshu

November 1, 2024

P2: Reflection – Mayshu

November 1, 2024

Creating the P2 Interactive Fiction (IF) game was an experience that reshaped my understanding of storytelling in gaming, especially in a text-based format. Initially,…

P2: The Future We Deserve – Mayshu

November 1, 2024

Shadows of Luminous “Haunted by the past, bound to the truth.“ https://mayshu.itch.io/shadows-of-luminous   Overview The game centers on Echo, a young woman who awakens…

Sketchnotes: The Rhetoric of Video Games – Mayshu

October 27, 2024

Sketchnote: Game Design as Narrative Architecture – Mayshu

October 21, 2024

P2: Map, premise, project plan

October 15, 2024

Premise: In the dystopian year 2050, relentless global warming accelerates the melting of the Arctic ice, releasing Hiberniavirus, an ancient and deadly pathogen that…

Sketchnote: Rise of the Video Game Zinesters – Mayshu

October 13, 2024

P1: Reflection – Mayshu

October 13, 2024

In creating Assault on Arrillage, I aimed to craft a teaching game that seamlessly merged fun and education, reflecting my belief in games as…

Precision of Emotion: A New Kind of “Fun” Approach in Educational Games – Mayshu

October 7, 2024

Raph Koster’s Insight on Games: Games are essentially teachers, with fun being another way of learning through achieving a “flow state.” Glass Lab’s Mars…

Sketchnote: MDAO Framework – Mayshu Zhan

September 29, 2024

P1: Introducting Serious Games – Mayshu Zhan

September 29, 2024

Spent is a game designed to simulate the harsh realities of living in poverty. The player must survive a month on limited financial resources, making…

Posts pagination

1 2 3 Next

Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

  • Library
    • CS247G Community Game Design Resources
    • Game Design Resources
    • Graphic Design for Game Designers
    • Graphic Design Resources
    • Chapter 11 from Game Balance
  • Read Write Play
    • Hollow Knight: RWP 4 2023
    • Mystic Messenger: RWP 6 2023
    • Undertale: RWP 3 2023
    • What Remains of Edith Finch: RWP 5 2023
    • Catan: RWP1 2023
    • 80 Days: RWP 2 2023
  • 247G Syllabus
    • The Formal Elements of Game Design
    • Design for Play | Week One | Lecture A
    • Design for Play | Week One | Lecture B
    • Design for Play | Week Two | Lecture A
    • Design for Play | Week Two | Lecture B
    • Design for Play | Week Three | Lecture A
    • Design for Play | Week Three | Lecture B
    • Design For Play | Week Four | Section A
    • Design For Play | Week Four | Section B
    • Design for Play | Week Five | Class A
    • Design for Play | Week 5 | Class B
    • Design for Play | Week 6 | Class A (no class)
    • Design for Play | Week 6 | Class B
    • Design for Play | Week 7 | Class A
    • Design for Play | Week 7 | Class B
    • Design for Play | Week 8 | Class A
    • Design for Play | Week 8 | Lecture B
  • Serious Play Study Group Overview
    • Study Group Week by Week Breakdown
      • Formal Elements of Games
      • Final Reflection Essay
    • [Optional Material] What is fun?
    • Project 1: Those Who Play, Teach
      • READING Visual Design of Board Games
      • Pitch Your Teaching Game
      • Sketchnote: Playtesting Boardgames
      • Sketchnote: Erin Hoffman // Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
      • SketchNote: MDAO
      • Critical Play: Write up your game of FLUXX
      • [Optional Material] Playtesting
      • OPTIONAL Board Game Usability
    • P2: The Future We Deserve
      • Critical Play: A Mechanic and a Story to Tell
      • Interactive Fiction: Tiny Playable Prototype
      • Introducing Interactive Fiction
      • Map and Premise
      • Critical Play: Story AND Storytelling games
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Sketchnote: Art of game design- Story
      • [Optional Material] Emergence and Progression
      • Essay or Sketchnote: Rise of the Video Game Zinesters
      • Project 2 Reflection Essay
      • Share what you Learned: Writing Excuses Podcast
      • Values at Play & P2 Peer Grading
    • P3: The Game of Unexpected Consequences
      • P3 Concept Doc
      • Playable prototype
      • Working With System Dynamics (mindmap the reading, apply it to your game)
      • Mapping Systems
      • Sketchnote/Response for Rules & Tutorials
      • Project 3 Check-in
      • Project 3 Reflection Essay
    • P4: Refine a game
      • Sketchnote/Response for Playtesting with Strangers
      • Read: Mechanic is the Magic
  • On Sketchnotes
  • Printing at Stanford

Archives

  • October 2025
  • September 2025
  • June 2025
  • May 2025
  • April 2025
  • February 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • June 2024
  • May 2024
  • April 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • June 2021
  • May 2021
  • April 2021
  • September 2020
  • February 2017

Recent Posts

  • P2: Introducing “Wild Space”
  • Read & Play — Animalia (amaru)
  • Read & Play: Game Design as Narrative Architecture
  • Game Design as Narrative Architecture – Leyth Toubassy
  • Read & Play: Game Design as Narrative Architecture by Ngoc

Recent Comments

  • Christina Wodtke on Sketchnote 1 — amaru
  • Christina Wodtke on Sketchnotes: MDAO by Ngoc
  • Among Us Features Gameplay Download Guide | GridBox on Among Us: Critical Play of Social Deduction
  • Hollow Knight and Silksong: Redefining Game Narrative - FizzClick.com | Your Source for Business, Technology & Entertainment News on Hollow Knight, Metroidvanias, and Storytelling
  • Christina Wodtke on Read, Write, Play: Starcraft 2 – Varsha

Categories

  • P2: The Empathy Machine
  • Featured
  • Project One
  • milestone
  • P2: The Future We Deserve
  • mindmap
  • P1: Social Games
  • CS247G
  • Assignments
  • P1: those who play, teach
  • Lectures
  • P2: Games In Space
  • Critical Play
  • P3: The Game of Unexpected Consequences
  • Project Two
  • Project Four REFINE
  • P4: Refine a Game
  • Sketchnotes
  • Project Two: The Future We Deserve
  • From the Instructor
  • Project Three: The Game of Unexpected Consequences
  • ReadWritePlay
  • 377G: Serious Games
  • SGSG

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright The Mechanics of Magic. All rights reserved. | Theme by SuperbThemes