In creating Assault on Arrillage, I aimed to craft a teaching game that seamlessly merged fun and education, reflecting my belief in games as a powerful tool for learning from the start. The goal of the game is for players to reach nutritional targets and create balanced diets strategically. What I found particularly interesting about this process was how the mechanics worked together to empower players through real-life skill-building. The mechanics, while simple in concept, required thoughtful planning and decision-making, encouraging players to think critically about their actions, much like in real-world scenarios of meal planning and nutrition management.
One of the key elements that made the game more engaging was the introduction of a gambling mechanism. By including face-down action cards, I injected a layer of uncertainty that caused players to experience a sense of fear and anticipation. This uncertainty heightened the sense of fun, as players could never be entirely sure what outcomes their choices would lead to. The fear of the unknown increased the stakes, making the game more intense and thrilling. When players overcame these challenges and succeeded, the sense of achievement was magnified, making victories more satisfying and rewarding. This balance of fear and success added a dynamic element to the game, which made the teaching experience more immersive.
Watching others play Assault on Arrillage was equally rewarding. I could see how players adjusted their strategies based on the unpredictability of the face-down cards, and it was fascinating to observe how they engaged with both the educational and entertainment aspects of the game. It reinforced for me the power of well-designed mechanics in keeping players invested in learning outcomes while still enjoying the experience. Going forward, this project has shown me that creating spaces for players to experiment, face uncertainty, and ultimately achieve success is essential in making educational games both meaningful and fun.


