Sketchnote: Designer’s Notebook: The Role of Architecture in Videogames – Myan April 29, 2025 here’s my sketchnotes for this week!
Project 1: Social Mediation Game – Pastry Party April 26, 2025 Pastry Party Group 3 (Mai Mostafa, Myan Ngo, Thu Le, Kimberly May, Tesvara Jiang) Artist Statement We created Pastry Party to be a casual,…
Critical Play: Walking Simulators – Myan April 25, 2025 For this critical play analysis, I played Places by jlv on my web browser (only available PC). Places is a minimalist interactive experience that invites the player to…
Critical Play: Competitive Analysis – Myan April 17, 2025 For the competitive analysis, I played Candy Crush by King on my iPhone (though it’s available on Android, Microsoft Windows, iOS, Web browser, Windows…
Sketchnote: Game Design Patterns for Building Friendships – Myan April 14, 2025 Here’s my sketchnote for the video on Game Design Patterns for Building Friendships!
Critical Play: Bluffing, Judging and Getting Vulnerable… – Myan April 10, 2025 Reflection I played a free and online version of We’re Not Really Strangers, originally designed to deepen relationships through guided conversation. Though the official…
Short Exercise: What do Prototypes Prototype? – Myan April 10, 2025 Q1: How can we encourage sabotage while also encouraging teamwork? This is an important question to answer because it is the core of our…
Sketchnote: What Games Are and Aren’t – Myan April 8, 2025 Here is my sketchnote for the reading, “What Games Are and Aren’t”!
Short Exercise: MDA & 8 Kinds of Fun – Myan April 8, 2025 A game that I love is Codenames. It’s a team versus team game where each team has a “spymaster” who gives one-word clues that…
Introduce Yourself! – Myan April 2, 2025 Hello! My name is Myan Ngo, and I go by she/her pronouns. My favorite game of all time is probably Minecraft (purely nostalgia) or…